--- /dev/null
+# This will create a dist directory containing the executable file, all the data
+# directories. All Libraries will be bundled in executable file.
+#
+# Run the build process by entering 'pygame2exe.py' or
+# 'python pygame2exe.py' in a console prompt.
+#
+# To build exe, python, pygame, and py2exe have to be installed. After
+# building exe none of this libraries are needed.
+
+try:
+ from distutils.core import setup
+ import py2exe, pygame
+ from modulefinder import Module
+ import glob, fnmatch
+ import sys, os, shutil
+ import operator
+except ImportError, message:
+ raise SystemExit, "Unable to load module. %s" % message
+
+class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
+ def copy_extensions(self, extensions):
+ #Get pygame default font
+ pygamedir = os.path.split(pygame.base.__file__)[0]
+ pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
+
+ #Add font to list of extension to be copied
+ extensions.append(Module("pygame.font", pygame_default_font))
+ py2exe.build_exe.py2exe.copy_extensions(self, extensions)
+
+class BuildExe:
+ def __init__(self):
+ #Name of starting .py
+ self.script = "MyApps.py"
+
+ #Name of program
+ self.project_name = "MyApps"
+
+ #Project url
+ self.project_url = "about:none"
+
+ #Version of program
+ self.project_version = "0.0"
+
+ #License of the program
+ self.license = "MyApps License"
+
+ #Auhor of program
+ self.author_name = "Me"
+ self.author_email = "example@example.com"
+ self.copyright = "Copyright (c) 2009 Me."
+
+ #Description
+ self.project_description = "MyApps Description"
+
+ #Icon file (None will use pygame default icon)
+ self.icon_file = None
+
+ #Extra files/dirs copied to game
+ self.extra_datas = []
+
+ #Extra/excludes python modules
+ self.extra_modules = []
+ self.exclude_modules = []
+
+ #DLL Excludes
+ self.exclude_dll = ['']
+
+ #Zip file name (None will bundle files in exe instead of zip file)
+ self.zipfile_name = None
+
+ #Dist directory
+ self.dist_dir ='dist'
+
+ ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
+ ## Originally borrowed from wxPython's setup and config files
+ def opj(self, *args):
+ path = os.path.join(*args)
+ return os.path.normpath(path)
+
+ def find_data_files(self, srcdir, *wildcards, **kw):
+ # get a list of all files under the srcdir matching wildcards,
+ # returned in a format to be used for install_data
+ def walk_helper(arg, dirname, files):
+ if '.svn' in dirname:
+ return
+ names = []
+ lst, wildcards = arg
+ for wc in wildcards:
+ wc_name = self.opj(dirname, wc)
+ for f in files:
+ filename = self.opj(dirname, f)
+
+ if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
+ names.append(filename)
+ if names:
+ lst.append( (dirname, names ) )
+
+ file_list = []
+ recursive = kw.get('recursive', True)
+ if recursive:
+ os.path.walk(srcdir, walk_helper, (file_list, wildcards))
+ else:
+ walk_helper((file_list, wildcards),
+ srcdir,
+ [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
+ return file_list
+
+ def run(self):
+ if os.path.isdir(self.dist_dir): #Erase previous destination dir
+ shutil.rmtree(self.dist_dir)
+
+ #Use the default pygame icon, if none given
+ if self.icon_file == None:
+ path = os.path.split(pygame.__file__)[0]
+ self.icon_file = os.path.join(path, 'pygame.ico')
+
+ #List all data files to add
+ extra_datas = []
+ for data in self.extra_datas:
+ if os.path.isdir(data):
+ extra_datas.extend(self.find_data_files(data, '*'))
+ else:
+ extra_datas.append(('.', [data]))
+
+ setup(
+ cmdclass = {'py2exe': pygame2exe},
+ version = self.project_version,
+ description = self.project_description,
+ name = self.project_name,
+ url = self.project_url,
+ author = self.author_name,
+ author_email = self.author_email,
+ license = self.license,
+
+ # targets to build
+ windows = [{
+ 'script': self.script,
+ 'icon_resources': [(0, self.icon_file)],
+ 'copyright': self.copyright
+ }],
+ options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
+ 'excludes': self.exclude_modules, 'packages': self.extra_modules, \
+ 'dll_excludes': self.exclude_dll} },
+ zipfile = self.zipfile_name,
+ data_files = extra_datas,
+ dist_dir = self.dist_dir
+ )
+
+ if os.path.isdir('build'): #Clean up build dir
+ shutil.rmtree('build')
+
+if __name__ == '__main__':
+ if operator.lt(len(sys.argv), 2):
+ sys.argv.append('py2exe')
+ BuildExe().run() #Run generation
+ raw_input("Press any key to continue") #Pause to let user see that things ends