from colorsys import hls_to_rgb
from gradients import gradients
from math import floor
+import types
# TODO : positionner cette constance en fonction de la résolution d'affichage
# externaliser la conf.
BORDER = 5 # 5px
ON_SATURATION = 1
ON_COLUMN_OVERSIZING = 1.5
+
+def rename_method(newName) :
+ def doRename(m) :
+ m.__name__ = newName
+ return m
+ return doRename
+
+
+class MetaRenamer(type):
+ def __new__(mcs, name, bases, dict) :
+ for k, v in dict.items() :
+ if isinstance(v, types.FunctionType) :
+ if k != v.__name__ :
+ print 'renommage de %s en %s' % (k, v.__name__)
+ dict[v.__name__] = v
+ del dict[k]
+ return type.__new__(mcs, name, bases, dict)
+
+
class _PlayingScreenBase(pygame.sprite.OrderedUpdates) :
+
+ __metaclass__ = MetaRenamer
+
def __init__(self, distinctNotes=[]) :
"""
distinctNotes : notes disctinctes présentes dans la chanson
events = pygame.event.get()
for event in events:
self.input(event)
+
+ def input(self, event) :
+ handler = getattr(self, 'eventHandler%s' % event.type, lambda e:None)
+ handler(event)
+
+ @rename_method('eventHandler%s' % pygame.KEYDOWN)
+ def handleKeyDown(self, event) :
+ if event.key == pygame.K_q:
+ self._running = False
+ uni = event.unicode
+
+ if uni.isdigit() and int(uni) <=8 :
+ self.highlightColumn(int(uni))
+
+
class SongPlayingScreen(_PlayingScreenBase) :
o = C()
o.midi=1
super(SongPlayingScreenTest, self).__init__([o])
-
- def input(self, event) :
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_q:
- self._running = False
- uni = event.unicode
-
- if uni.isdigit() and int(uni) <=8 :
- self.highlightColumn(int(uni))
class Column(pygame.sprite.Sprite) :
#convert to rgb ranging from 0 to 255
rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (1,)]
return tuple(rgba)
-
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