Ajout des modules d'interface pygame / pywiiuse.
authorpin <pin@fe552daf-6dbe-4428-90eb-1537e0879342>
Fri, 2 Apr 2010 13:31:46 +0000 (13:31 +0000)
committerpin <pin@fe552daf-6dbe-4428-90eb-1537e0879342>
Fri, 2 Apr 2010 13:31:46 +0000 (13:31 +0000)
git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@123 fe552daf-6dbe-4428-90eb-1537e0879342

src/pywiiuse/pygame_wiimote.py [new file with mode: 0755]
src/pywiiuse/pygame_wiitest.py [new file with mode: 0755]

diff --git a/src/pywiiuse/pygame_wiimote.py b/src/pywiiuse/pygame_wiimote.py
new file mode 100755 (executable)
index 0000000..09ba3aa
--- /dev/null
@@ -0,0 +1,244 @@
+'''Access to the Wiimote in pygame
+
+I tried to mimic the Joystick interface already in pygame.
+
+The usuage pattern is 
+
+init the module telling it the maximum number of wiimotes and the timeout
+get_count to determine how many you got
+Wiimote(n) to get an object referencing the nth wiimote
+
+Free for any use. If you or your lawyer are stupid enough to believe I have any liability for
+this, then don't use it; otherwise be my guest.
+
+Gary Bishop January 2008
+
+'''
+
+import pygame
+from threading import Thread
+from Queue import Queue, Empty
+import time
+
+# events to use. Is there a way to get ones known to be unused?
+base = pygame.USEREVENT
+WIIMOTE_BUTTON_PRESS = base + 1
+WIIMOTE_BUTTON_RELEASE = base + 2
+WIIMOTE_ACCEL = base + 3
+WIIMOTE_IR = base + 4
+NUNCHUK_BUTTON_PRESS = base + 5
+NUNCHUK_BUTTON_RELEASE = base + 6
+NUNCHUK_ACCEL = base + 7
+NUNCHUK_JOY = base + 8
+WIIMOTE_STATUS = base + 9
+WIIMOTE_DISCONNECT = base + 10
+
+wiiuse = None # import within the thread, why do I have to do this?
+
+class wiimote_thread(Thread):
+    '''Manage the wiiuse interface'''
+    def __init__(self, nmotes=1, timeout=5):
+        Thread.__init__(self, name='wiimote')
+        self.queue = Queue()
+        self.startup = Queue()
+        self.nmotes = nmotes
+        self.timeout = timeout
+        self.setDaemon(1)
+        self.start()
+        self.startup.get(True) # wait for the thread to get started and acquire the motes
+
+    def run(self):
+        '''This runs in a separate thread'''
+        global wiiuse
+        import PyWiiUse as wiiuse # import here to avoid thread problems on windows
+        self.wiimotes = wiiuse.init(self.nmotes, range(self.nmotes), self.event_cb, 
+                                    self.control_cb, self.disconnect_cb)
+        found = wiiuse.find(self.wiimotes, self.nmotes, self.timeout)
+        self.actual_nmotes = wiiuse.connect(self.wiimotes, self.nmotes)
+
+        for i in range(self.nmotes):
+            wiiuse.set_leds(self.wiimotes[i], wiiuse.LED[i])
+
+        self.go = self.actual_nmotes != 0
+
+        self.startup.put(self.go)
+
+        while self.go:
+            try:
+                wiiuse.poll(self.wiimotes, self.nmotes)
+            except:
+                pass
+
+            # allow executing functions in this thread
+            while True:
+                try:
+                    func, args = self.queue.get_nowait()
+                except Empty:
+                    break
+                func(*args)
+
+    def do(self, func, *args):
+        '''Run the function in the thread handling the wiimote'''
+        self.queue.put((func, args))
+
+    def event_cb(self, wmp):
+        '''Called when the library has some data for the user.'''
+        wm = wmp[0]
+        if wm.btns:
+            for name,b in wiiuse.button.items():
+                if wiiuse.is_just_pressed(wm, b):
+                    pygame.event.post(pygame.event.Event(WIIMOTE_BUTTON_PRESS, button=name,
+                                                         time=time.time(),
+                                                         id=wm.unid))
+
+        if wm.btns_released:
+            for name,b in wiiuse.button.items():
+                if wiiuse.is_released(wm, b):
+                    pygame.event.post(pygame.event.Event(WIIMOTE_BUTTON_RELEASE, button=name,
+                                                         time=time.time(),
+                                                         id=wm.unid))
+
+        if wiiuse.using_acc(wm):
+            pygame.event.post(pygame.event.Event(WIIMOTE_ACCEL, 
+                                                 orient=(wm.orient.roll, wm.orient.pitch,
+                                                         wm.orient.yaw),
+                                                 accel=(wm.gforce.x, wm.gforce.y, wm.gforce.z),
+                                                 time=time.time(),
+                                                 id=wm.unid))
+        if wiiuse.using_ir(wm):
+            dots = [ (wm.ir.dot[i].visible, wm.ir.dot[i].x, wm.ir.dot[i].y) for i in range(4) ]
+            pygame.event.post(pygame.event.Event(WIIMOTE_IR,
+                                                 dots=dots,
+                                                 cursor=(wm.ir.x, wm.ir.y, wm.ir.z),
+                                                 time=time.time(),
+                                                 id=wm.unid))
+
+        if wm.exp.type == wiiuse.EXP_NUNCHUK:
+            nc = wm.exp.u.nunchuk
+            
+            for name,b in wiiuse.nunchuk_button.items():
+                if wiiuse.is_just_pressed(nc, b):
+                    pygame.event.post(pygame.event.Event(NUNCHUK_BUTTON_PRESS, button=name,
+                                                         time=time.time(),
+                                                         id=wm.unid))
+                elif wiiuse.is_released(nc, b):
+                    pygame.event.post(pygame.event.Event(NUNCHUK_BUTTON_RELEASE, button=name,
+                                                         time=time.time(),
+                                                         id=wm.unid))
+
+            pygame.event.post(pygame.event.Event(NUNCHUK_ACCEL,
+                                                 orient=(nc.orient.roll, nc.orient.pitch,
+                                                         nc.orient.yaw),
+                                                 accel=(nc.gforce.x, nc.gforce.y, nc.gforce.z),
+                                                 time=time.time(),
+                                                 id=wm.unid))
+            pygame.event.post(pygame.event.Event(NUNCHUK_JOY,
+                                                 angle=nc.js.ang,
+                                                 mag=nc.js.mag,
+                                                 time=time.time(),
+                                                 id=wm.unid))
+
+    def control_cb(self, wmp, attachment, speaker, ir, led, battery):
+        '''Could check the battery level and such here'''
+        pygame.event.post(pygame.event.Event(WIIMOTE_STATUS,
+                                             attachment=attachment,
+                                             speaker=speaker,
+                                             ir=ir,
+                                             led=[led[i] for i in range(4)],
+                                             battery=battery,
+                                             id=wmp[0].unid))
+
+    def disconnect_cb(self, wmp):
+        '''What should we do here?'''
+        pygame.event.post(pygame.event.Event(WIIMOTE_DISCONNECT,
+                                             id=wmp[0].unid))
+
+    def quit(self):
+        '''Go away.'''
+        for i in range(self.nmotes):
+            wiiuse.set_leds(self.wiimotes[i], 0)
+            wiiuse.disconnect(self.wiimotes[i])
+        self.go = False
+
+WT = None
+
+def init(nmotes, timeout):
+    '''Initialize the module.'''
+    global WT
+    if WT:
+        return
+    WT = wiimote_thread(nmotes, timeout)
+
+def get_count():
+    '''How many Wiimotes were found?'''
+    return WT.actual_nmotes
+
+def quit():
+    '''Gracefully shutdown the connection and turn off the wiimote leds'''
+    WT.quit()
+    WT.join()
+
+class wiimote(object):
+    '''Object representing a Wiimote'''
+    def __init__(self, n):
+        self.wm = WT.wiimotes[n]
+
+    def enable_leds(self, m):
+        '''Control leds. The lower 4 bits map to the 4 leds'''
+        WT.do(wiiuse.set_leds, self.wm, sum([wiiuse.LED[i] for i in range(4) if m & (1<<i)]))
+
+    def enable_rumble(self, on):
+        '''Control rumble'''
+        WT.do(wiiuse.rumble, self.wm, on)
+
+    def enable_accels(self, on):
+        '''Control reporting of accelerometer data.'''
+        WT.do(wiiuse.motion_sensing, self.wm, on)
+
+    def enable_ir(self, on, vres=None, position=None, aspect=None):
+        '''Control reporting IR data.'''
+        WT.do(wiiuse.set_ir, self.wm, on)
+        if vres is not None:
+            WT.do(wiiuse.set_ir_vres, self.wm, vres)
+        if position is not None:
+            WT.do(wiiuse.set_ir_position, self.wm, position)
+        if aspect is not None:
+            WT.do(wiiuse.set_aspect_ratio, self.wm, aspect)
+
+    def set_flags(self, smoothing=None, continuous=None, threshold=None):
+        '''Set flags SMOOTHING, CONTINUOUS, ORIENT_THRESH'''
+        enable = disable = 0
+        if smoothing is not None:
+            if smoothing:
+                enable |= wiiuse.SMOOTHING
+            else:
+                disable |= wiiuse.SMOOTHING
+        if continuous is not None:
+            if continuous:
+                enable |= wiiuse.CONTINUOUS
+            else:
+                disable |= wiiuse.CONTINUOUS
+        if threshold is not None:
+            if threshold:
+                enable |= wiiuse.ORIENT_THRESH
+            else:
+                disable |= wiiuse.ORIENT_THRESH
+        print enable, disable
+        WT.do(wiiuse.set_flags, self.wm, enable, disable)
+
+    def set_orient_thresh(self, thresh):
+        '''Set orientation threshold'''
+        WT.do(wiiuse.set_orient_threshold, self.wm, thresh)
+
+    def status(self):
+        '''Trigger a status callback.'''
+        WT.do(wiiuse.status, self.wm)
+
+    def disconnect(self):
+        '''Disconnect this Wiimote'''
+        WT.do(wiiuse.disconnect(self.wm))
+
+def Wiimote(n):
+    '''Get the object for the nth Wiimote'''
+    return wiimote(n)
+
diff --git a/src/pywiiuse/pygame_wiitest.py b/src/pywiiuse/pygame_wiitest.py
new file mode 100755 (executable)
index 0000000..b9d6827
--- /dev/null
@@ -0,0 +1,71 @@
+'''Test thw wiimote extension for pygame
+
+I stole the graphing from wiiewer and then hacked it to work without Numeric
+
+'''
+
+import pygame
+import pygame_wiimote # ideally something like this would be part of pygame so the _ would become .
+import sys
+import time
+import os
+
+pygame.init()
+
+# initialze the wiimotes
+if os.name != 'nt': print 'press 1&2'
+pygame_wiimote.init(1, 5) # look for 1, wait 5 seconds
+n = pygame_wiimote.get_count() # how many did we get?
+
+if n == 0:
+    print 'no wiimotes found'
+    sys.exit(1)
+
+wm = pygame_wiimote.Wiimote(0) # access the wiimote object
+wm.enable_accels(1) # turn on acceleration reporting
+
+w,h = size = (512,512)
+screen = pygame.display.set_mode(size)
+
+run = True
+
+old = [h/2] * 6
+maxA = 2.0
+
+colors = [ (255,0,0), (0,255,0), (0,0,255), (255,255,0), (255, 0, 255), (0,255,255) ]
+
+while run:
+    for event in pygame.event.get():
+        if event.type == pygame.QUIT:
+            print 'quiting'
+            run = False
+            break
+        elif event.type in [ pygame_wiimote.WIIMOTE_BUTTON_PRESS,
+                             pygame_wiimote.NUNCHUK_BUTTON_PRESS ]:
+            print event.button, 'pressed on', event.id
+        elif event.type in [ pygame_wiimote.WIIMOTE_BUTTON_RELEASE,
+                             pygame_wiimote.NUNCHUK_BUTTON_RELEASE ]:
+            print event.button, 'released on', event.id
+        elif event.type in [ pygame_wiimote.WIIMOTE_ACCEL, pygame_wiimote.NUNCHUK_ACCEL ]:
+            if event.type == pygame_wiimote.WIIMOTE_ACCEL:
+                b = 0
+            else:
+                b = 3
+            for c in range(3):
+                s = int((event.accel[c] * h / maxA + h)/2)
+                s = max(0, min(h-1, s))
+                pygame.draw.line(screen, colors[b+c], (w-3, old[b+c]), (w-2, s))
+                old[b+c] = s
+            screen.blit(screen, (-1, 0))
+        elif event.type == pygame_wiimote.WIIMOTE_STATUS:
+            print 'status', event.dict
+        elif event.type == pygame_wiimote.WIIMOTE_DISCONNECT:
+            print 'disconnected'
+            run = False
+            break
+
+    pygame.display.flip()
+    pygame.time.wait(10)
+pygame_wiimote.quit()
+
+