import pygame
from pgu.gui import Desktop
from pgu.gui import QUIT
+from widgets.launch import LaunchScreen
from widgets.home import Home
from widgets.playingscreen import SongPlayingScreen, PlayingScreen
from widgets.instrumentselector import InstrumentSelector
from eventutils import EventDispatcher
from musicxml import musicXml2Song
from config import SONG_FILE_PATH
+from time import sleep
class MinWii(object):
def __init__(self) :
+ LaunchScreen()
app = Desktop()
synth = Synth()
+ modeResolution = (1024,768)
+ pygame.display.set_mode(modeResolution)
+ pygame.display.set_caption('MinWii')
+
while True :
# sélection de la chanson
home = Home(songPath=SONG_FILE_PATH)
instrumentDescription = selector.selectedInstrument
# lancement du lecteur / clavier
- song = musicXml2Song(home.songFile, printNotes=True)
+ song = musicXml2Song(home.songFile)
bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
synth.program_select(0, bank, preset)
playingScreen = SongPlayingScreen(synth, song)
from minwii import MinWii
pygame.init()
- modeResolution = (1024,768)
+ #modeResolution = (1024,768)
#modeResolution = (600,480)
- window = pygame.display.set_mode(modeResolution)#, pygame.FULLSCREEN)
+ #pygame.display.set_mode(modeResolution, pygame.NOFRAME)#, pygame.FULLSCREEN)
MinWii()
# from gui.PGUConfiguration import PGUConfiguration
# pygame.init()
--- /dev/null
+import pygame
+import os.path
+
+class LaunchScreen :
+
+ @staticmethod
+ def _get_launch_image() :
+ imagePath = os.path.abspath(__file__).split(os.path.sep)[:-1]
+ imagePath.extend(['data', 'accueil.png'])
+ return os.path.sep.join(imagePath)
+
+ def __init__(self) :
+ imagePath = LaunchScreen._get_launch_image()
+ self.image = pygame.image.load(imagePath)
+ size = self.image.get_size()
+ pygame.display.set_mode(size, pygame.NOFRAME)
+ screen = pygame.display.get_surface()
+ screen.blit(self.image, (0,0))
+ pygame.display.flip()