key = pygame.K_q,
unicode = u'q')
pygame.event.post(event)
+
+ elif self.screen in (SCREEN_HOME, SCREEN_INSTRUMENTS) :
+ pygame_wiimouse._full_mouse_event_cb(wt, id, wmp)
def run(self) :
"séquençage de l'affichage des écrans"
while True :
WT.resume()
+ WT.selectWiimote(self.nwiimotes - 1) # la télécommande est la souris
self.screen = SCREEN_HOME
exit, songFile, playMode, wiimoteIndex = \
self.selectSongAndOptions(songFile, playMode, wiimoteIndex)
if exit : break
- WT.selectWiimote(wiimoteIndex)
self.screen = SCREEN_INSTRUMENTS
instrumentDescription = self.selectInstrument()
continue
self.screen = SCREEN_PLAY
+ WT.selectWiimote(wiimoteIndex)
self.runPlayingScreen(songFile, playMode, instrumentDescription)
WT.pause()
playerTable = Table()
self.selectedWiimote = Group(name='selectedWiimote', value=0)
- for i in range(self.nwiimotes):
+ for i in range(self.nwiimotes - 1):
r = Radio(self.selectedWiimote, i)
playerTable.td(r)
playerTable.td(self.createLabel(" %d " % (i+1)))
m = self.wiimotes[i]
if m[0].event == wiiuse.EVENT:
self.eventCallBack(self, i, m)
- except :
- pass
+ except Exception, e:
+ print e
while True:
try:
def _default_event_cb(self, id, wmp):
- '''Called when the library has some data for the user.'''
+ ''' default callback that emulate a one button mouse '''
if id != self.selectedWiimoteIndex : return
wm = wmp[0]
pos = (wm.ir.x, wm.ir.y)
button = 1)
pygame.event.post(event)
+def _full_mouse_event_cb(self, id, wmp):
+ ''' callback that emulate a 2 buttons mouse with wheel '''
+ if id != self.selectedWiimoteIndex : return
+ wm = wmp[0]
+ pos = (wm.ir.x, wm.ir.y)
+ pygame.mouse.set_pos(pos)
+
+ eventType = None
+
+ if wm.btns :
+ button = 0
+ if wiiuse.is_just_pressed(wm, wiiuse.button['B']) :
+ button = 1
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['A']) :
+ button = 2
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['Up']) :
+ button = 4
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['Down']) :
+ button = 5
+
+ if button :
+ event = pygame.event.Event(pygame.MOUSEBUTTONDOWN,
+ pos = pos,
+ button = button)
+ pygame.event.post(event)
+
+ if wm.btns_released :
+ button = 0
+ if wiiuse.is_released(wm, wiiuse.button['B']) :
+ button = 1
+ elif wiiuse.is_released(wm, wiiuse.button['A']) :
+ button = 2
+ elif wiiuse.is_released(wm, wiiuse.button['Up']) :
+ button = 4
+ elif wiiuse.is_released(wm, wiiuse.button['Down']) :
+ button = 5
+
+ if button :
+ event = pygame.event.Event(pygame.MOUSEBUTTONUP,
+ pos = pos,
+ button = 1)
+ pygame.event.post(event)
WT = None