from pgu.gui import QUIT
from widgets.home import Home
from widgets.playingscreen import PlayingScreen
+from synth import Synth
+from eventutils import EventDispatcher
class MinWii(object):
def __init__(self) :
app = Desktop()
-
+ synth = Synth()
+ synth.program_select(0, 0, 0)
+
while True :
home = Home()
home.connect(QUIT, app.quit)
app.run(home)
app.close(home)
- playingScreen = PlayingScreen()
+ playingScreen = PlayingScreen(synth)
playingScreen.run()
+ EventDispatcher.reset()
--- /dev/null
+# -*- coding: utf-8 -*-
+"""
+module de wrapping du synthétiseur
+
+$Id$
+$URL$
+"""
+from os.path import realpath, sep, exists
+from fluidsynth import Synth as FSynth
+
+class Synth(FSynth) :
+
+ def __init__(self, gain=0.2, samplerate=44100) :
+ FSynth.__init__(self, gain=gain, samplerate=samplerate)
+
+ sfPath = realpath(__file__).split(sep)
+ sfPath = sfPath[:-1]
+ sfPath.append('soundfonts')
+
+ sfPath.append('FluidR3_GM.sf2')
+ sfPath = sep.join(sfPath)
+ assert exists(sfPath)
+
+ self.start()
+ self.fsid = self.sfload(sfPath)
+
+ def sfunload(self, update_midi_preset=0):
+ FSynth.sfunload(self, self.fsid, update_midi_preset=update_midi_preset)
+
+ def program_select(self, chan, bank, preset):
+ FSynth.program_select(self, chan, self.fsid, bank, preset)
+
+ def sfont_select(self, chan):
+ FSynth.sfont_select(self, chan, self.fsid)
+
+
+
+
+if __name__ == '__main__' :
+ initsynth()
\ No newline at end of file
class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
- def __init__(self, distinctNotes=[]) :
+ def __init__(self, synth, distinctNotes=[]) :
"""
distinctNotes : notes disctinctes présentes dans la chanson
triées du plus grave au plus aigu.
"""
super(_PlayingScreenBase, self).__init__()
+ self.synth = synth
self.distinctNotes = distinctNotes
self.keyboardLength = 0
self.keyboardRects = []
self.add(c, layer=0)
def _initCursor(self) :
- self.cursor = WarpingCursor(blinkMode=True)
+ self.cursor = WarpingCursor(blinkMode=False)
self.add(self.cursor, layer=2)
def run(self):
self._running = True
clock = pygame.time.Clock()
pygame.display.flip()
+ pygame.mouse.set_visible(False)
while self._running :
EventDispatcher.dispatchEvents()
dirty = self.draw(pygame.display.get_surface())
pygame.display.update(dirty)
clock.tick(FRAMERATE)
-
+
+ pygame.mouse.set_visible(True)
self.cursor._stopBlink()
@event_handler(pygame.KEYDOWN)
"fenêtre de jeu pour improvisation"
scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72]
- def __init__(self) :
+ def __init__(self, synth) :
distinctNotes = []
for midi in self.scale :
tone = Tone(midi)
distinctNotes.append(tone)
- super(PlayingScreen, self).__init__(distinctNotes)
-
- #cracra code
- soundFont = '/Users/pinbe/dev/minwii/fluid-soundfont-3.1/FluidR3_GM.sf2'
- bank = preset = 0
-
- self.fs = fs = fluidsynth.Synth()
- fs.start()
- self.fsid = fsid = fs.sfload(soundFont)
- fs.program_select(0, fsid, bank, preset)
-
- def __del__(self) :
- print 'PlayingScreen.__del__'
- self.fs.delete()
-
+ super(PlayingScreen, self).__init__(synth, distinctNotes)
+
@event_handler(events.NOTEON)
def noteon(self, evt) :
tone = evt.tone
- self.fs.noteon(0, tone.midi, 64)
+ self.synth.noteon(0, tone.midi, 64)
@event_handler(events.NOTEOFF)
def noteoff(self, evt) :
tone = evt.tone
- self.fs.noteoff(0, tone.midi)
+ self.synth.noteoff(0, tone.midi)
-
class SongPlayingScreen(_PlayingScreenBase) :