implémentation du sélecteur d'instrument (début).
[minwii.git] / src / app / minwii.py
index d083093..6f277a7 100755 (executable)
@@ -6,28 +6,38 @@ $Id$
 $URL$
 """
 
 $URL$
 """
 
+import pygame
 from pgu.gui import Desktop
 from pgu.gui import QUIT
 from widgets.home import Home
 from pgu.gui import Desktop
 from pgu.gui import QUIT
 from widgets.home import Home
-from widgets.playingscreen import SongPlayingScreen
+from widgets.playingscreen import SongPlayingScreen, PlayingScreen
+from widgets.instrumentselector import InstrumentSelector
 from synth import Synth
 from eventutils import EventDispatcher
 from musicxml import musicXml2Song
 from synth import Synth
 from eventutils import EventDispatcher
 from musicxml import musicXml2Song
+from config import SONG_FILE_PATH
 
 class MinWii(object):
     
     def __init__(self) :
         app = Desktop()
         synth = Synth()
 
 class MinWii(object):
     
     def __init__(self) :
         app = Desktop()
         synth = Synth()
-        synth.program_select(0, 0, 0)
 
         while True :
 
         while True :
-            #home = Home()
-            #home.connect(QUIT, app.quit)
-            #app.run(home)
-            #app.close(home)
+            home = Home(songPath=SONG_FILE_PATH)
+            home.connect(QUIT, app.quit)
+            app.run(home)
+            app.close(home)
             
             
-            song = musicXml2Song('/Users/pinbe/dev/minwii/src/songs/chansons/bon_tabac.xml')
+            selector = InstrumentSelector()
+            selector.run()
+            selector.stop()
+            pygame.event.clear()
+            EventDispatcher.reset()
+            
+            song = musicXml2Song(home.songFile, printNotes=True)
+            synth.program_select(0, 0, 0)
             playingScreen = SongPlayingScreen(synth, song)
             playingScreen.run()
             playingScreen = SongPlayingScreen(synth, song)
             playingScreen.run()
+            pygame.event.clear()
             EventDispatcher.reset()
             EventDispatcher.reset()