SCREEN_TITLE = "Kinect debug"
FPS = 30
-def capture_rgb(imgGene):
- rgb_frame = numpy.fromstring(imgGene.get_raw_image_map_bgr(), dtype=numpy.uint8).reshape(480, 640, 3)
- image = cv.fromarray(rgb_frame)
- cv.CvtColor(cv.fromarray(rgb_frame), image, cv.CV_BGR2RGB)
- pyimage = pygame.image.frombuffer(image.tostring(), cv.GetSize(image), 'RGB')
- return pyimage
+class RGB :
+ def __init__(self) :
+ self.context = Context()
+ self.context.init()
+ self.imgGene = ImageGenerator()
+ self.imgGene.create(self.context)
+ self.imgGene.set_resolution_preset(RES_VGA)
+ self.imgGene.fps = FPS
+ self.context.start_generating_all()
+
+ def capture(self) :
+ rgb_frame = numpy.fromstring(self.imgGene.get_raw_image_map_bgr(), dtype=numpy.uint8).reshape(480, 640, 3)
+ image = cv.fromarray(rgb_frame)
+ cv.CvtColor(cv.fromarray(rgb_frame), image, cv.CV_BGR2RGB)
+ pyimage = pygame.image.frombuffer(image.tostring(), cv.GetSize(image), 'RGB')
-def main() :
- # init openni
- context = Context()
- context.init()
+ return pyimage
+
+ def update(self) :
+ return self.context.wait_one_update_all(self.imgGene)
+
+
+class RGBSprite(pygame.sprite.DirtySprite, RGB) :
+
+ def __init__(self, alpha=255, size=SCREEN_SIZE) :
+ pygame.sprite.DirtySprite.__init__(self)
+ RGB.__init__(self)
+ self.dirty = 2 # toujours dirty !
+ self.size = size
+ self.image = pygame.Surface(size)
+ self.workSur = pygame.Surface(SCREEN_SIZE)
+ self.image.set_alpha(alpha)
+ self.rect = pygame.Rect((0, 0), (0, 0))
+
+ def update(self) :
+ RGB.update(self)
+ img = self.capture()
+ self.workSur.blit(img, (0, 0))
+ self.workSur = pygame.transform.flip(self.workSur, True, False) # miroir
+ if self.size != SCREEN_SIZE :
+ pygame.transform.scale(self.workSur, self.size, self.image) # étirement, blit implicite
+ else :
+ self.image.blit(self.workSur, (0, 0))
- #init pygame
+
+def main() :
pygame.init()
screen = pygame.display.set_mode(SCREEN_SIZE)
pygame.display.set_caption(SCREEN_TITLE)
- imgGene = ImageGenerator()
- imgGene.create(context)
- imgGene.set_resolution_preset(RES_VGA)
- imgGene.fps = FPS
-
- context.start_generating_all()
-
+ rgb = RGB()
sur = pygame.Surface((640, 480))
sur.fill((255, 255, 255))
for event in pygame.event.get():
pass
- context.wait_one_update_all(imgGene)
-
- rgbImg = capture_rgb(imgGene)
+ rgb.update()
+
+ rgbImg = rgb.capture()
sur.blit(rgbImg, (0, 0))
screen.blit(pygame.transform.flip(sur, True, False), (0, 0))
pygame.display.flip()
+
if __name__ == "__main__" :
main()