self.start()
self.startup.get(True) # wait for the thread to get started and acquire the motes
self.eventCallBack = _default_event_cb
+
+ def setEventCallBack(self, func) :
+ self.eventCallBack = func
def run(self):
'''This runs in a separate thread'''
m = self.wiimotes[i]
if m[0].event == wiiuse.EVENT:
self.eventCallBack(self, i, m)
- except :
- pass
+ except Exception, e:
+ print e
while True:
try:
def _default_event_cb(self, id, wmp):
- '''Called when the library has some data for the user.'''
+ ''' default callback that emulate a one button mouse '''
if id != self.selectedWiimoteIndex : return
wm = wmp[0]
pos = (wm.ir.x, wm.ir.y)
button = 1)
pygame.event.post(event)
+def _full_mouse_event_cb(self, id, wmp):
+ ''' callback that emulate a 2 buttons mouse with wheel '''
+ if id != self.selectedWiimoteIndex : return
+ wm = wmp[0]
+ pos = (wm.ir.x, wm.ir.y)
+ pygame.mouse.set_pos(pos)
+
+ eventType = None
+
+ if wm.btns :
+ button = 0
+ if wiiuse.is_just_pressed(wm, wiiuse.button['B']) :
+ button = 1
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['A']) :
+ button = 2
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['Up']) :
+ button = 4
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['Down']) :
+ button = 5
+
+ if button :
+ event = pygame.event.Event(pygame.MOUSEBUTTONDOWN,
+ pos = pos,
+ button = button)
+ pygame.event.post(event)
+
+ if wm.btns_released :
+ button = 0
+ if wiiuse.is_released(wm, wiiuse.button['B']) :
+ button = 1
+ elif wiiuse.is_released(wm, wiiuse.button['A']) :
+ button = 2
+ elif wiiuse.is_released(wm, wiiuse.button['Up']) :
+ button = 4
+ elif wiiuse.is_released(wm, wiiuse.button['Down']) :
+ button = 5
+
+ if button :
+ event = pygame.event.Event(pygame.MOUSEBUTTONUP,
+ pos = pos,
+ button = 1)
+ pygame.event.post(event)
WT = None