pygame.mouse.set_visible(True)
self.cursor._stopBlink()
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
if event.key == pygame.K_q:
pygame.mouse.set_visible(True)
self.cursor._stopBlink()
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
if event.key == pygame.K_q:
@event_handler(pygame.MOUSEBUTTONDOWN)
def onMouseDown(self, event) :
@event_handler(pygame.MOUSEBUTTONDOWN)
def onMouseDown(self, event) :
@event_handler(events.NOTEEND)
def clearTimeOutAndDisplayNext(self, evt) :
pygame.time.set_timer(evt.type, 0)
@event_handler(events.NOTEEND)
def clearTimeOutAndDisplayNext(self, evt) :
pygame.time.set_timer(evt.type, 0)
self.displayNext()
@staticmethod
def setNoteTimeout(delay) :
pygame.time.set_timer(events.NOTEEND, delay)
self.displayNext()
@staticmethod
def setNoteTimeout(delay) :
pygame.time.set_timer(events.NOTEEND, delay)