import pygame
import types
+import kinect.pygamedisplay as kinect
+
import minwii.events as events
from minwii.log import eventLogger
from minwii.eventutils import event_handler, EventDispatcher, EventHandlerMixin
class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
- def __init__(self, synth, distinctNotes=[]) :
+ def __init__(self, synth, distinctNotes=[], displayNotes=True) :
"""
distinctNotes : notes disctinctes présentes dans la chanson
triées du plus grave au plus aigu.
super(PlayingScreenBase, self).__init__()
self.synth = synth
self.distinctNotes = distinctNotes
+ self.displayNotes = displayNotes
self.keyboardLength = 0
self.keyboardRects = []
self.cursor = None
self.columns = {}
self._initColumns()
self._running = False
- self.draw(pygame.display.get_surface())
- self._initCursor()
+ self.kinectRgb = kinect.RGBSprite(alpha=128)
+ self.add(self.kinectRgb, layer=CURSOR_LAYER)
+ self._initCursor()
+
def _initRects(self) :
""" création des espaces réservés pour
rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight))
rects.append(rect)
- # la dernière colonne a la largeur du reste
+ # la dernière colonne à la largeur du reste
upperLeftCorner = ((i+1) * columnWidth, 0)
rect = pygame.Rect(upperLeftCorner, (dispWidth - (self.keyboardLength - 1) * columnWidth , dispHeight))
rects.append(rect)
for i, rect in enumerate(self.keyboardRects) :
hue = FIRST_HUE - hueStep * i
tone = self.distinctNotes[i]
- c = Column(self, i, hue, rect, tone)
+ c = Column(self, i, hue, rect, tone, displayNote=self.displayNotes)
self.add(c, layer=BACKGROUND_LAYER)
self.columns[tone.midi] = c
pygame.mouse.set_visible(False)
while self._running :
EventDispatcher.dispatchEvents()
+ self.kinectRgb.update()
dirty = self.draw(pygame.display.get_surface())
pygame.display.update(dirty)
clock.tick(FRAMERATE)
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
- if event.key == pygame.K_q or \
- event.unicode == u'q' or \
- pygame.K_ESCAPE:
+ if event.key in (pygame.K_q, pygame.K_ESCAPE) or \
+ event.unicode == u'q' :
self.stop()
@event_handler(pygame.MOUSEBUTTONDOWN)
scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72]
- def __init__(self, synth) :
+ def __init__(self, synth, displayNotes=True) :
distinctNotes = []
self.currentColumn = None
for midi in self.scale :
tone = Tone(midi)
distinctNotes.append(tone)
- super(PlayingScreen, self).__init__(synth, distinctNotes)
+ super(PlayingScreen, self).__init__(synth, distinctNotes, displayNotes=displayNotes)
@event_handler(events.COLDOWN)
def noteon(self, event) :
class SongPlayingScreen(PlayingScreenBase) :
- def __init__(self, synth, song, mode=PLAYING_MODES_DICT['NORMAL']) :
- super(SongPlayingScreen, self).__init__(synth, song.distinctNotes)
+ def __init__(self, synth, song, mode=PLAYING_MODES_DICT['NORMAL'], displayNotes=True, tempoTrim=0) :
+ super(SongPlayingScreen, self).__init__(synth, song.distinctNotes, displayNotes=displayNotes)
self.song = song
self.quarterNoteDuration = song.quarterNoteDuration
+ self.tempoTrim = tempoTrim
self.currentColumn = None
self.noteIterator = self.song.iterNotes()
self.displayNext()
col = event.column
if col.state and not self.currentNotePlayed :
self.playnote(col, event.pos)
- SongPlayingScreen.setNoteTimeout(
- int(self.currentNote.duration * \
- self.quarterNoteDuration)
- )
+ self.setNoteTimeout()
self.currentNotePlayed = True
def handleEasyColumnOver(self, event) :
self.cursor.pressed and \
not self.currentNotePlayed :
self.playnote(col, event.pos)
- SongPlayingScreen.setNoteTimeout(
- int(self.currentNote.duration * \
- self.quarterNoteDuration)
- )
+ self.setNoteTimeout()
self.currentNotePlayed = True
if col.state and \
not self.currentNotePlayed :
self.playnote(col, event.pos)
- SongPlayingScreen.setNoteTimeout(
- int(self.currentNote.duration * \
- self.quarterNoteDuration)
- )
+ self.setNoteTimeout()
self.currentNotePlayed = True
self.synth.noteoff(0, self.currentNote.midi)
self.displayNext()
- @staticmethod
- def setNoteTimeout(delay) :
+ def setNoteTimeout(self) :
+ delay = self.currentNote.duration * self.quarterNoteDuration
+ delay = delay + delay * self.tempoTrim
+ delay = int(delay)
+ if delay < 1 :
+ delay = 1 # durée minimale, car 0 désactiverait le timer.
pygame.time.set_timer(events.NOTEEND, delay)
+ def tempoTrimUp(self, step=0.1) :
+ self.tempoTrim = round(self.tempoTrim - step, 1)
+
+ def tempoTrimDown(self, step=0.1) :
+ self.tempoTrim = round(self.tempoTrim + step, 1)
+
def stop(self) :
pygame.time.set_timer(events.NOTEEND, 0)
super(SongPlayingScreen, self).stop()