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Affichage écran de lancement.
[minwii.git]
/
src
/
app
/
minwii.py
diff --git
a/src/app/minwii.py
b/src/app/minwii.py
index
c4fdc23
..
06e33f7
100755
(executable)
--- a/
src/app/minwii.py
+++ b/
src/app/minwii.py
@@
-6,26
+6,53
@@
$Id$
$URL$
"""
$URL$
"""
+import pygame
from pgu.gui import Desktop
from pgu.gui import QUIT
from pgu.gui import Desktop
from pgu.gui import QUIT
+from widgets.launch import LaunchScreen
from widgets.home import Home
from widgets.home import Home
-from widgets.playingscreen import PlayingScreen
+from widgets.playingscreen import SongPlayingScreen, PlayingScreen
+from widgets.instrumentselector import InstrumentSelector
from synth import Synth
from eventutils import EventDispatcher
from synth import Synth
from eventutils import EventDispatcher
+from musicxml import musicXml2Song
+from config import SONG_FILE_PATH
+from time import sleep
class MinWii(object):
def __init__(self) :
class MinWii(object):
def __init__(self) :
+ LaunchScreen()
app = Desktop()
synth = Synth()
app = Desktop()
synth = Synth()
- synth.program_select(0, 0, 0)
+
+ modeResolution = (1024,768)
+ pygame.display.set_mode(modeResolution)
+ pygame.display.set_caption('MinWii')
while True :
while True :
- home = Home()
+ # sélection de la chanson
+ home = Home(songPath=SONG_FILE_PATH)
home.connect(QUIT, app.quit)
app.run(home)
app.close(home)
home.connect(QUIT, app.quit)
app.run(home)
app.close(home)
+ returnValue = home.returnValue
+ if not returnValue :
+ break
+
+ # sélection de l'instrument
+ selector = InstrumentSelector()
+ selector.run()
+ selector.stop()
+ pygame.event.clear()
+ EventDispatcher.reset()
+ instrumentDescription = selector.selectedInstrument
- playingScreen = PlayingScreen(synth)
+ # lancement du lecteur / clavier
+ song = musicXml2Song(home.songFile)
+ bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+ synth.program_select(0, bank, preset)
+ playingScreen = SongPlayingScreen(synth, song)
playingScreen.run()
playingScreen.run()
+ pygame.event.clear()
EventDispatcher.reset()
EventDispatcher.reset()