From ea641d921996c040ee1af76c71ea98d75fa853af Mon Sep 17 00:00:00 2001 From: pin Date: Mon, 8 Mar 2010 14:31:26 +0000 Subject: [PATCH] =?utf8?q?objet=20Column=20dans=20un=20module=20s=C3=A9par?= =?utf8?q?=C3=A9.?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@80 fe552daf-6dbe-4428-90eb-1537e0879342 --- src/app/config.py | 3 +- src/app/globals.py | 15 +++ src/app/widgets/column.py | 116 +++++++++++++++++ src/app/widgets/playingscreen.py | 214 +++++++++++++++---------------- 4 files changed, 238 insertions(+), 110 deletions(-) create mode 100755 src/app/globals.py create mode 100755 src/app/widgets/column.py diff --git a/src/app/config.py b/src/app/config.py index 827c5a4..cbd44fb 100755 --- a/src/app/config.py +++ b/src/app/config.py @@ -1,3 +1,4 @@ +# -*- coding: utf-8 -*- """ constantes de configuration @@ -21,4 +22,4 @@ ON_COLUMN_OVERSIZING = 2 ON_COLUMN_ALPHA = 1 FONT = pygame.font.Font(None, 80) FONT_COLOR = (0,0,0) -DEFAULT_MIDI_VELOCITY = 96 \ No newline at end of file +DEFAULT_MIDI_VELOCITY = 96 diff --git a/src/app/globals.py b/src/app/globals.py new file mode 100755 index 0000000..8261eda --- /dev/null +++ b/src/app/globals.py @@ -0,0 +1,15 @@ +# -*- coding: utf-8 -*- +""" +constantes globales partagées par plusieurs modules. + +$Id$ +$URL$ +""" + +BACKGROUND_LAYER = 0 +FOREGROUND_LAYER = 1 +CURSOR_LAYER = 2 +PLAYING_MODES = {'EASY':0 + ,'NORMAL':1 + ,'ADVANCED':2 + ,'EXPERT':3} diff --git a/src/app/widgets/column.py b/src/app/widgets/column.py new file mode 100755 index 0000000..a5001d3 --- /dev/null +++ b/src/app/widgets/column.py @@ -0,0 +1,116 @@ +# -*- coding: utf-8 -*- +""" +bande qui compose le clavier minwii + +$Id$ +$URL$ +""" +import pygame +from colorsys import hls_to_rgb +from gradients import gradients +import events +from eventutils import event_handler, EventDispatcher, EventHandlerMixin +from math import floor +from globals import BACKGROUND_LAYER +from globals import FOREGROUND_LAYER +from config import OFF_LUMINANCE +from config import OFF_SATURATION +from config import ON_TOP_LUMINANCE +from config import ON_BOTTOM_LUMINANCE +from config import ON_SATURATION +from config import ON_COLUMN_OVERSIZING +from config import ON_COLUMN_ALPHA +from config import FONT +from config import FONT_COLOR + + +class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : + + def __init__(self, group, hue, rect, tone) : + pygame.sprite.DirtySprite.__init__(self, group) + self.state = False + + # nom de l'intonation + self.tone = tone + toneName = FONT.render(tone.nom, True, FONT_COLOR) + + # état off : surface unie et nom de l'intonation + sur = pygame.surface.Surface(rect.size) + rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) + sur.fill(rgba) + w, h = rect.w, rect.h + tw, th, = toneName.get_size() + toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) + sur.blit(toneName, toneRect) + self.surOff = sur + self.rectOff = rect + + + # état on : surface dégradée avec nom de la note avec largeur agrandie + topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) + bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) + onWidth = rect.width * ON_COLUMN_OVERSIZING + onLeft = rect.centerx - onWidth / 2 + rectOn = pygame.Rect((onLeft, 0), + (onWidth, rect.height)) + self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) + w, h = rectOn.w, rectOn.h + toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) + self.surOn.blit(toneName, toneRect) + self.rectOn = rectOn + + self.image = self.surOff + self.rect = rect + #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown) + #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp) + + def update(self, state, syllabus='') : + group = self.groups()[0] + if state == self.state : + # no changes + return + if state : + group.change_layer(self, FOREGROUND_LAYER) + sur = self.surOn + if syllabus : + sur = sur.copy() + renderedSyl = FONT.render(syllabus, True, FONT_COLOR) + sw, sh, = renderedSyl.get_size() + w, h = self.rectOn.w, self.rectOn.h + sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh)) + sur.blit(renderedSyl, sylRect) + + self.image = sur + self.rect = self.rectOn + else : + group.change_layer(self, BACKGROUND_LAYER) + self.image = self.surOff + self.rect = self.rectOff + self.state = state + self.dirty = 1 + + @event_handler(pygame.MOUSEBUTTONDOWN) + def onMouseDown(self, event) : + if self.rect.collidepoint(*event.pos) : + self.update(True) + self.raiseNoteOn() + + @event_handler(pygame.MOUSEBUTTONUP) + def onMouseUp(self, event) : + self.update(False) + self.raiseNoteOff() + + def raiseNoteOn(self) : + evt = pygame.event.Event(events.NOTEON, tone=self.tone) + pygame.event.post(evt) + + def raiseNoteOff(self) : + evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) + pygame.event.post(evt) + + + +def hls_to_rgba_8bits(h, l, s, a=1) : + #convert to rgb ranging from 0 to 255 + rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] + return tuple(rgba) diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index a28e07d..91b73a7 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -7,36 +7,31 @@ $Id$ $URL$ """ import pygame -from colorsys import hls_to_rgb -from gradients import gradients +#from colorsys import hls_to_rgb +#from gradients import gradients from cursors import WarpingCursor +from column import Column import events from eventutils import event_handler, EventDispatcher, EventHandlerMixin -from math import floor +#from math import floor import types from musicxml import Tone from config import FRAMERATE from config import BORDER from config import FIRST_HUE -from config import OFF_LUMINANCE -from config import OFF_SATURATION -from config import ON_TOP_LUMINANCE -from config import ON_BOTTOM_LUMINANCE -from config import ON_SATURATION -from config import ON_COLUMN_OVERSIZING -from config import ON_COLUMN_ALPHA -from config import FONT -from config import FONT_COLOR +#from config import OFF_LUMINANCE +#from config import OFF_SATURATION +#from config import ON_TOP_LUMINANCE +#from config import ON_BOTTOM_LUMINANCE +#from config import ON_SATURATION +#from config import ON_COLUMN_OVERSIZING +#from config import ON_COLUMN_ALPHA from config import DEFAULT_MIDI_VELOCITY -BACKGROUND_LAYER = 0 -FOREGROUND_LAYER = 1 -CURSOR_LAYER = 2 -PLAYING_MODES = {'EASY':0 - ,'NORMAL':1 - ,'ADVANCED':2 - ,'EXPERT':3} +from globals import BACKGROUND_LAYER +from globals import CURSOR_LAYER +from globals import PLAYING_MODES class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : @@ -172,93 +167,94 @@ class SongPlayingScreen(_PlayingScreenBase) : -class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : - - def __init__(self, group, hue, rect, tone) : - pygame.sprite.DirtySprite.__init__(self, group) - self.state = False - - # nom de l'intonation - self.tone = tone - toneName = FONT.render(tone.nom, True, (0,0,0)) - - # état off : surface unie et nom de l'intonation - sur = pygame.surface.Surface(rect.size) - rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) - sur.fill(rgba) - w, h = rect.w, rect.h - tw, th, = toneName.get_size() - toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) - sur.blit(toneName, toneRect) - self.surOff = sur - self.rectOff = rect - - - # état on : surface dégradée avec nom de la note avec largeur agrandie - topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) - bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) - onWidth = rect.width * ON_COLUMN_OVERSIZING - onLeft = rect.centerx - onWidth / 2 - rectOn = pygame.Rect((onLeft, 0), - (onWidth, rect.height)) - self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) - w, h = rectOn.w, rectOn.h - toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) - self.surOn.blit(toneName, toneRect) - self.rectOn = rectOn - - self.image = self.surOff - self.rect = rect - #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown) - #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp) - - def update(self, state, syllabus='') : - group = self.groups()[0] - if state == self.state : - # no changes - return - if state : - group.change_layer(self, FOREGROUND_LAYER) - sur = self.surOn - if syllabus : - sur = sur.copy() - renderedSyl = FONT.render(syllabus, True, (0,0,0)) - sw, sh, = renderedSyl.get_size() - w, h = self.rectOn.w, self.rectOn.h - sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh)) - sur.blit(renderedSyl, sylRect) - - self.image = sur - self.rect = self.rectOn - else : - group.change_layer(self, BACKGROUND_LAYER) - self.image = self.surOff - self.rect = self.rectOff - self.state = state - self.dirty = 1 - - @event_handler(pygame.MOUSEBUTTONDOWN) - def onMouseDown(self, event) : - if self.rect.collidepoint(*event.pos) : - self.update(True) - self.raiseNoteOn() - - @event_handler(pygame.MOUSEBUTTONUP) - def onMouseUp(self, event) : - self.update(False) - self.raiseNoteOff() - - def raiseNoteOn(self) : - evt = pygame.event.Event(events.NOTEON, tone=self.tone) - pygame.event.post(evt) - - def raiseNoteOff(self) : - evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) - pygame.event.post(evt) - - - -def hls_to_rgba_8bits(h, l, s, a=1) : - #convert to rgb ranging from 0 to 255 - rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] - return tuple(rgba) +#class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : +# +# def __init__(self, group, hue, rect, tone) : +# pygame.sprite.DirtySprite.__init__(self, group) +# self.state = False +# +# # nom de l'intonation +# self.tone = tone +# toneName = FONT.render(tone.nom, True, (0,0,0)) +# +# # état off : surface unie et nom de l'intonation +# sur = pygame.surface.Surface(rect.size) +# rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) +# sur.fill(rgba) +# w, h = rect.w, rect.h +# tw, th, = toneName.get_size() +# toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) +# sur.blit(toneName, toneRect) +# self.surOff = sur +# self.rectOff = rect +# +# +# # état on : surface dégradée avec nom de la note avec largeur agrandie +# topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) +# bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) +# onWidth = rect.width * ON_COLUMN_OVERSIZING +# onLeft = rect.centerx - onWidth / 2 +# rectOn = pygame.Rect((onLeft, 0), +# (onWidth, rect.height)) +# self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) +# w, h = rectOn.w, rectOn.h +# toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) +# self.surOn.blit(toneName, toneRect) +# self.rectOn = rectOn +# +# self.image = self.surOff +# self.rect = rect +# #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown) +# #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp) +# +# def update(self, state, syllabus='') : +# group = self.groups()[0] +# if state == self.state : +# # no changes +# return +# if state : +# group.change_layer(self, FOREGROUND_LAYER) +# sur = self.surOn +# if syllabus : +# sur = sur.copy() +# renderedSyl = FONT.render(syllabus, True, (0,0,0)) +# sw, sh, = renderedSyl.get_size() +# w, h = self.rectOn.w, self.rectOn.h +# sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh)) +# sur.blit(renderedSyl, sylRect) +# +# self.image = sur +# self.rect = self.rectOn +# else : +# group.change_layer(self, BACKGROUND_LAYER) +# self.image = self.surOff +# self.rect = self.rectOff +# self.state = state +# self.dirty = 1 +# +# @event_handler(pygame.MOUSEBUTTONDOWN) +# def onMouseDown(self, event) : +# if self.rect.collidepoint(*event.pos) : +# self.update(True) +# self.raiseNoteOn() +# +# @event_handler(pygame.MOUSEBUTTONUP) +# def onMouseUp(self, event) : +# self.update(False) +# self.raiseNoteOff() +# +# def raiseNoteOn(self) : +# evt = pygame.event.Event(events.NOTEON, tone=self.tone) +# pygame.event.post(evt) +# +# def raiseNoteOff(self) : +# evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) +# pygame.event.post(evt) +# +# +# +#def hls_to_rgba_8bits(h, l, s, a=1) : +# #convert to rgb ranging from 0 to 255 +# rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] +# return tuple(rgba) +# \ No newline at end of file -- 2.20.1