From e7854ed82aa375273bfbf772493739f875817061 Mon Sep 17 00:00:00 2001 From: pin Date: Wed, 19 May 2010 13:00:15 +0000 Subject: [PATCH] fallback pgu standard. git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@174 fe552daf-6dbe-4428-90eb-1537e0879342 --- src/app/gradients.py | 576 +++++++++++++++++++++++++++++ src/app/widgets/column.py | 2 +- src/app/widgets/songfilebrowser.py | 25 +- 3 files changed, 581 insertions(+), 22 deletions(-) create mode 100644 src/app/gradients.py diff --git a/src/app/gradients.py b/src/app/gradients.py new file mode 100644 index 0000000..cac1f2e --- /dev/null +++ b/src/app/gradients.py @@ -0,0 +1,576 @@ +#Copyright 2006 DR0ID http://mypage.bluewin.ch/DR0ID +# +# +# +""" +Allow to draw some gradients relatively easy. +""" + +__author__ = "$Author: DR0ID $" +__version__= "$Revision: 109 $" +__date__ = "$Date: 2007-08-09 20:33:32 +0200 (Do, 09 Aug 2007) $" + +import pygame +import math + +BLEND_MODES_AVAILABLE = False +vernum = pygame.vernum +if vernum[0]>=1 and vernum[1]>=8: + BLEND_MODES_AVAILABLE = True + + +class ColorInterpolator(object): + ''' + ColorInterpolator(distance, color1, color2, rfunc, gfunc, bfunc, afunc) + + interpolates a color over the distance using different functions for r,g,b,a + separately (a= alpha). + ''' + def __init__(self, distance, color1, color2, rfunc, gfunc, bfunc, afunc): + object.__init__(self) + + self.rInterpolator = FunctionInterpolator(color1[0], color2[0], distance, rfunc) + self.gInterpolator = FunctionInterpolator(color1[1], color2[1], distance, gfunc) + self.bInterpolator = FunctionInterpolator(color1[2], color2[2], distance, bfunc) + if len(color1)==4 and len(color2)==4: + self.aInterpolator = FunctionInterpolator(color1[3], color2[3], distance, afunc) + else: + self.aInterpolator = FunctionInterpolator(255, 255, distance, afunc) + + def eval(self, x): + ''' + eval(x) -> color + + returns the color at the position 0<=x<=d (actually not bound to this interval). + ''' +## print "colorInterp x", x, self.rInterpolator.eval(x), self.gInterpolator.eval(x), self.bInterpolator.eval(x) + return [self.rInterpolator.eval(x), + self.gInterpolator.eval(x), + self.bInterpolator.eval(x), + self.aInterpolator.eval(x)] + + + +class FunctionInterpolator(object): + ''' + FunctionINterpolator(startvalue, endvalue, trange, func) + + interpolates a function y=f(x) in the range trange with + startvalue = f(0) + endvalue = f(trange) + using the function func + ''' + def __init__(self, startvalue, endvalue, trange, func): + object.__init__(self) + # function + self.func = func + # y-scaling + self.a = endvalue-startvalue + if self.a == 0: + self.a = 1. + # x-scaling + if trange!=0: + self.b = 1./abs(trange) + else: + self.b = 1. + # x-displacement + self.c = 0 + # y-displacement + self.d = min(max(startvalue,0),255) + + def eval(self, x): + ''' + eval(x)->float + + return value at position x + ''' + # make sure that the returned value is in [0,255] +## return int(round(min(max(self.a*self.func(self.b*(x+self.c))+self.d, 0), 255))) + return int(min(max(self.a*self.func(self.b*(x+self.c))+self.d, 0), 255)) + + + +##def gradient(surface, +## startpoint, +## endpoint, +## startcolor, +## endcolor, +## Rfunc = (lambda x:x), +## Gfunc = (lambda x:x), +## Bfunc = (lambda x:x), +## Afunc = (lambda x:1), +## type = "line", +## mode = None ): +## ''' +## surface : surface to draw on +## startpoint: (x,y) point on surface +## endpoint : (x,y) point on surface +## startcolor: (r,g,b,a) color at startpoint +## endcolor : (r,g,b,a) color at endpoint +## Rfunc : function y = f(x) with startcolor =f(0) and endcolor = f(1) where 0 is at startpoint and 1 at endpoint +## Gfunc : --- " --- +## Bfunc : --- " --- +## Afunc : --- " --- +## these functions are evaluated in the range 0 <= x <= 1 and 0<= y=f(x) <= 1 +## type : "line", "circle" or "rect" +## mode : "+", "-", "*", None (how the pixels are drawen) +## +## returns : surface with the color characteristics w,h = (d, 256) and d = length of endpoint-startpoint +## +## ''' +## dx = endpoint[0]-startpoint[0] +## dy = endpoint[1]-startpoint[1] +## d = int(round(math.hypot(dx, dy))) +## angle = math.degrees( math.atan2(dy, dx) ) +## +## color = ColorInterpolator(d, startcolor, endcolor, Rfunc, Gfunc, Bfunc, Afunc) +## +## if type=="line": +## h = int(2.*math.hypot(*surface.get_size())) +### bigSurf = pygame.Surface((d, h)).convert_alpha() +## bigSurf = pygame.Surface((d, h), pygame.SRCALPHA)#.convert_alpha() +### bigSurf = pygame.Surface((d, 1), pygame.SRCALPHA)#.convert_alpha() +## bigSurf.lock() +## bigSurf.fill((0,0,0,0)) +## bigSurf.set_colorkey((0,0,0,0)) +## for x in range(d): +## pygame.draw.line(bigSurf, color.eval(x), (x,0), (x,h), 1) +### for x in range(d): +### bigSurf.set_at((x, 0), color.eval(x)) +### bigSurf = pygame.transform.scale(bigSurf, (d, h)) +## +## bigSurf = pygame.transform.rotate(bigSurf, -angle) #rotozoom(bigSurf, -angle, 1) +## bigSurf.set_colorkey((0,0,0, 0)) +## rect = bigSurf.get_rect() +## srect = pygame.Rect(rect) +## dx = d/2. * math.cos(math.radians(angle)) +## dy = d/2. * math.sin(math.radians(angle)) +## rect.center = startpoint +## rect.move_ip(dx, dy) +## bigSurf.unlock() +## +## elif type=="circle": +## bigSurf = pygame.Surface((2*d, 2*d)).convert_alpha() +## bigSurf.fill((0,0,0,0)) +## bigSurf.lock() +## for x in range(d, 0, -1): +## pygame.draw.circle(bigSurf, color.eval(x), (d,d), x) +## bigSurf.unlock() +## rect = bigSurf.get_rect() +## srect = pygame.Rect(rect) +## rect.center = (startpoint[0], startpoint[1]) +## +## elif type=="rect": +## bigSurf = pygame.Surface((2*d, 2*d)).convert_alpha() +## bigSurf.fill((0,0,0,0)) +## c = bigSurf.get_rect().center +## bigSurf.lock() +## for x in range(d,-1,-1): +## r = pygame.Rect(0,0,2*x,2*x) +## r.center = c +## pygame.draw.rect(bigSurf, color.eval(x), r) +## bigSurf.unlock() +## bigSurf = pygame.transform.rotozoom(bigSurf, -angle, 1) +## bigSurf.set_colorkey((0,0,0, 0)) +## +## rect = bigSurf.get_rect() +## srect = pygame.Rect(rect) +## rect.center = startpoint +## else: +## raise NameError("type must be one of \"line\",\"circle\" or \"rect\"") +## +## if mode is None: +## surface.blit(bigSurf, rect, srect) +## else: +## if mode=="+": +## cf = pygame.color.add +## elif mode=="*": +## cf = pygame.color.multiply +## elif mode=="-": +## cf = pygame.color.subtract +## else: +## raise NameError("type must be one of \"+\", \"*\", \"-\" or None") +## irect = surface.get_clip().clip(rect) +## surface.lock() +## for x in range(irect.left, irect.left+irect.width): +## for y in range(irect.top, irect.top+irect.height): +## surface.set_at((x,y), cf(surface.get_at((x,y)), bigSurf.get_at((x-rect.left, y-rect.top)) ) ) +## surface.unlock() +## +## del bigSurf +## char = pygame.Surface((d+1, 257)) +### char.fill((0,0,0)) +### ox = 0 +### oldcol = color.eval(0) +### for x in range(d): +### col = color.eval(x) +### pygame.draw.line(char, (255,0,0), (x, 256-col[0]), (ox, 256-oldcol[0])) +### pygame.draw.line(char, (0,255,0), (x, 256-col[1]), (ox, 256-oldcol[1])) +### pygame.draw.line(char, (0,0,255), (x, 256-col[2]), (ox, 256-oldcol[2])) +### pygame.draw.line(char, (255,255,255), (x, 256-col[3]), (ox, 256-oldcol[3])) +### ox = x +### oldcol = col +### +## return char + + + + +def vertical(size, startcolor, endcolor): + """ + Draws a vertical linear gradient filling the entire surface. Returns a + surface filled with the gradient (numeric is only 2-3 times faster). + """ + height = size[1] + bigSurf = pygame.Surface((1,height)).convert_alpha() + dd = 1.0/height + sr, sg, sb, sa = startcolor + er, eg, eb, ea = endcolor + rm = (er-sr)*dd + gm = (eg-sg)*dd + bm = (eb-sb)*dd + am = (ea-sa)*dd + for y in range(height): + bigSurf.set_at((0,y), + (int(sr + rm*y), + int(sg + gm*y), + int(sb + bm*y), + int(sa + am*y)) + ) + return pygame.transform.scale(bigSurf, size) + + +def horizontal(size, startcolor, endcolor): + """ + Draws a horizontal linear gradient filling the entire surface. Returns a + surface filled with the gradient (numeric is only 2-3 times faster). + """ + width = size[0] + bigSurf = pygame.Surface((width, 1)).convert_alpha() + dd = 1.0/width + sr, sg, sb, sa = startcolor + er, eg, eb, ea = endcolor + rm = (er-sr)*dd + gm = (eg-sg)*dd + bm = (eb-sb)*dd + am = (ea-sa)*dd + for y in range(width): + bigSurf.set_at((y,0), + (int(sr + rm*y), + int(sg + gm*y), + int(sb + bm*y), + int(sa + am*y)) + ) + return pygame.transform.scale(bigSurf, size) + + +def radial(radius, startcolor, endcolor): + """ + Draws a linear raidal gradient on a square sized surface and returns + that surface. + """ + bigSurf = pygame.Surface((2*radius, 2*radius)).convert_alpha() + bigSurf.fill((0,0,0,0)) + dd = -1.0/radius + sr, sg, sb, sa = endcolor + er, eg, eb, ea = startcolor + rm = (er-sr)*dd + gm = (eg-sg)*dd + bm = (eb-sb)*dd + am = (ea-sa)*dd + + draw_circle = pygame.draw.circle + for rad in range(radius, 0, -1): + draw_circle(bigSurf, (er + int(rm*rad), + eg + int(gm*rad), + eb + int(bm*rad), + ea + int(am*rad)), (radius, radius), rad) + return bigSurf + +def squared(width, startcolor, endcolor): + """ + Draws a linear sqared gradient on a square sized surface and returns + that surface. + """ + bigSurf = pygame.Surface((width, width)).convert_alpha() + bigSurf.fill((0,0,0,0)) + dd = -1.0/(width/2) + sr, sg, sb, sa = endcolor + er, eg, eb, ea = startcolor + rm = (er-sr)*dd + gm = (eg-sg)*dd + bm = (eb-sb)*dd + am = (ea-sa)*dd + + draw_rect = pygame.draw.rect + for currentw in range((width/2), 0, -1): + pos = (width/2)-currentw + draw_rect(bigSurf, (er + int(rm*currentw), + eg + int(gm*currentw), + eb + int(bm*currentw), + ea + int(am*currentw)), pygame.Rect(pos, pos, 2*currentw, 2*currentw )) + return bigSurf + + +def vertical_func(size, startcolor, endcolor, Rfunc = (lambda x:x), Gfunc = (lambda x:x), Bfunc = (lambda x:x), Afunc = (lambda x:1)): + """ + Draws a vertical linear gradient filling the entire surface. Returns a + surface filled with the gradient (numeric is only 2x faster). + Rfunc, Gfunc, Bfunc and Afunc are function like y = f(x). They define + how the color changes. + """ + height = size[1] + bigSurf = pygame.Surface((1,height)).convert_alpha() + color = ColorInterpolator(height, startcolor, endcolor, Rfunc, Gfunc, Bfunc, Afunc) + for y in range(0, height): + bigSurf.set_at((0,y), color.eval(y+0.1)) + return pygame.transform.scale(bigSurf, size) + + +def horizontal_func(size, startcolor, endcolor, Rfunc = (lambda x:x), Gfunc = (lambda x:x), Bfunc = (lambda x:x), Afunc = (lambda x:1)): + """ + Draws a horizontal linear gradient filling the entire surface. Returns a + surface filled with the gradient (numeric is only 2x faster). + Rfunc, Gfunc, Bfunc and Afunc are function like y = f(x). They define + how the color changes. + """ + width = size[0] + bigSurf = pygame.Surface((width, 1)).convert_alpha() + color = ColorInterpolator(width, startcolor, endcolor, Rfunc, Gfunc, Bfunc, Afunc) + for y in range(0, width): + bigSurf.set_at((y, 0), color.eval(y+0.1)) + return pygame.transform.scale(bigSurf, size) + +def radial_func(radius, startcolor, endcolor, Rfunc = (lambda x:x), Gfunc = (lambda x:x), Bfunc = (lambda x:x), Afunc = (lambda x:1), colorkey=(0,0,0,0)): + """ + Draws a linear raidal gradient on a square sized surface and returns + that surface. + """ + bigSurf = pygame.Surface((2*radius, 2*radius)).convert_alpha() + if len(colorkey)==3: + colorkey += (0,) + bigSurf.fill(colorkey) + color = ColorInterpolator(radius, startcolor, endcolor, Rfunc, Gfunc, Bfunc, Afunc) + draw_circle = pygame.draw.circle + for rad in range(radius, 0, -1): + draw_circle(bigSurf, color.eval(rad), (radius, radius), rad) + return bigSurf + +def radial_func_offset(radius, startcolor, endcolor, Rfunc = (lambda x:x), Gfunc = (lambda x:x), Bfunc = (lambda x:x), Afunc = (lambda x:1), colorkey=(0,0,0,0), offset=(0,0)): + """ + Draws a linear raidal gradient on a square sized surface and returns + that surface. + offset is the amount the center of the gradient is displaced of the center of the image. + Unfotunately this function ignores alpha. + """ + bigSurf = pygame.Surface((2*radius, 2*radius))#.convert_alpha() + + mask = pygame.Surface((2*radius, 2*radius), pygame.SRCALPHA)#.convert_alpha() + mask.fill(colorkey) + mask.set_colorkey((255,0,255)) + pygame.draw.circle(mask, (255,0,255), (radius, radius), radius) + + if len(colorkey)==3: + colorkey += (0,) + bigSurf.fill(colorkey) + + color = ColorInterpolator(radius, startcolor, endcolor, Rfunc, Gfunc, Bfunc, Afunc) + draw_circle = pygame.draw.circle + radi = radius + int(math.hypot(offset[0], offset[1])+1) + for rad in range(radi, 0, -1): + draw_circle(bigSurf, color.eval(rad), (radius+offset[0], radius+offset[1]), rad) + + bigSurf.blit(mask, (0,0)) + bigSurf.set_colorkey(colorkey) + return bigSurf + + +def squared_func(width, startcolor, endcolor, Rfunc = (lambda x:x), Gfunc = (lambda x:x), Bfunc = (lambda x:x), Afunc = (lambda x:1), offset=(0,0)): + """ + Draws a linear sqared gradient on a square sized surface and returns + that surface. + """ + bigSurf = pygame.Surface((width, width)).convert_alpha() + bigSurf.fill((0,0,0,0)) + color = ColorInterpolator(width/2, startcolor, endcolor, Rfunc, Gfunc, Bfunc, Afunc) + draw_rect = pygame.draw.rect + widthh = width+2*int(max(abs(offset[0]),abs(offset[1]))) + for currentw in range((widthh/2), 0, -1): +## pos = (width/2)-currentw + rect = pygame.Rect(0, 0, 2*currentw, 2*currentw ) + rect.center = (width/2+offset[0], width/2+offset[1]) + draw_rect(bigSurf, color.eval(currentw), rect) + return bigSurf + +def draw_gradient(surface, startpoint, endpoint, startcolor, endcolor, Rfunc = (lambda x:x), Gfunc = (lambda x:x), Bfunc = (lambda x:x), Afunc = (lambda x:1), mode=0): + """ + Instead of returning an Surface, this function draw it directy onto the + given Surface and returns the rect. + """ + dx = endpoint[0]-startpoint[0] + dy = endpoint[1]-startpoint[1] + d = int(round(math.hypot(dx, dy))) + angle = math.degrees( math.atan2(dy, dx) ) + + h = int(2.*math.hypot(*surface.get_size())) + + bigSurf = horizontal_func((d,h), startcolor, endcolor, Rfunc, Gfunc, Bfunc, Afunc) + +## bigSurf = pygame.transform.rotate(bigSurf, -angle) #rotozoom(bigSurf, -angle, 1) + bigSurf = pygame.transform.rotozoom(bigSurf, -angle, 1) +## bigSurf.set_colorkey((0,0,0, 0)) + rect = bigSurf.get_rect() + srect = pygame.Rect(rect) + dx = d/2. * math.cos(math.radians(angle)) + dy = d/2. * math.sin(math.radians(angle)) + rect.center = startpoint + rect.move_ip(dx, dy) + if BLEND_MODES_AVAILABLE: + return surface.blit(bigSurf, rect, None, mode) + else: + return surface.blit(bigSurf, rect) + + +def draw_circle(surface, startpoint, endpoint, startcolor, endcolor, Rfunc = (lambda x:x), Gfunc = (lambda x:x), Bfunc = (lambda x:x), Afunc = (lambda x:1), mode=0): + """ + Instead of returning an Surface, this function draw it directy onto the + given Surface and returns the rect. + """ + dx = endpoint[0]-startpoint[0] + dy = endpoint[1]-startpoint[1] + radius = int(round(math.hypot(dx, dy))) + pos = (startpoint[0]-radius, startpoint[1]-radius) + if BLEND_MODES_AVAILABLE: + return surface.blit(radial_func(radius, startcolor, endcolor, Rfunc, Gfunc, Bfunc, Afunc), pos, None, mode) + else: + return surface.blit(radial_func(radius, startcolor, endcolor, Rfunc, Gfunc, Bfunc, Afunc), pos) + +def draw_squared(surface, startpoint, endpoint, startcolor, endcolor, Rfunc = (lambda x:x), Gfunc = (lambda x:x), Bfunc = (lambda x:x), Afunc = (lambda x:1), mode=0): + """ + Instead of returning an Surface, this function draw it directy onto the + given Surface and returns the rect. + """ + dx = endpoint[0]-startpoint[0] + dy = endpoint[1]-startpoint[1] + angle = math.degrees( math.atan2(dy, dx) ) + width = 2*int(round(math.hypot(dx, dy))) + + bigSurf = squared_func(width, startcolor, endcolor, Rfunc, Gfunc, Bfunc, Afunc) + + bigSurf = pygame.transform.rotozoom(bigSurf, -angle, 1) +## bigSurf.set_colorkey((0,0,0, 0)) + rect = bigSurf.get_rect() + rect.center = startpoint + if BLEND_MODES_AVAILABLE: + return surface.blit(bigSurf, rect, None, mode) + else: + return surface.blit(bigSurf, rect) + + +def chart(startpoint, endpoint, startcolor, endcolor, Rfunc = (lambda x:x), Gfunc = (lambda x:x), Bfunc = (lambda x:x), Afunc = (lambda x:1), scale=None): + """ + This returns a Surface where the change of the colors over the distance + (the width of the image) is showen as a line. + scale: a float, 1 is not scaling + """ + dx = endpoint[0]-startpoint[0] + dy = endpoint[1]-startpoint[1] + distance = int(round(math.hypot(dx, dy))) + color = ColorInterpolator(distance, startcolor, endcolor, Rfunc, Gfunc, Bfunc, Afunc) + bigSurf = pygame.Surface((distance, 256)) + bigSurf.fill((0,)*3) + oldcol = color.eval(0) + for x in range(distance): + r, g, b, a = color.eval(x) + pygame.draw.line(bigSurf, (255, 0, 0, 128), (x-1, oldcol[0]), (x, r)) + pygame.draw.line(bigSurf, (0, 255, 0, 128), (x-1, oldcol[1]), (x, g)) + pygame.draw.line(bigSurf, (0, 0, 255, 128), (x-1, oldcol[2]), (x, b)) + pygame.draw.line(bigSurf, (255, 255, 255, 128), (x-1, oldcol[3]), (x, a)) + oldcol = (r,g,b,a) + if scale: +## return pygame.transform.scale(bigSurf, size) + return pygame.transform.rotozoom(bigSurf, 0, scale) + return pygame.transform.flip(bigSurf, 0, 1) +#------------------------------------------------------------------------------ + + + + +def genericFxyGradient(surf, clip, color1, color2, func, intx, yint, zint=None): + """ + genericFxyGradient(size, color1, color2,func, intx, yint, zint=None) + + some sort of highfield drawer :-) + + surf : surface to draw + clip : rect on surf to draw in + color1 : start color + color2 : end color + func : function z = func(x,y) + xint : interval in x direction where the function is evaluated + yint : interval in y direction where the function is evaluated + zint : if not none same as yint or xint, if None then the max and min value + of func is taken as z-interval + + color = a*func(b*(x+c), d*(y+e))+f + """ + # make shure that x1