From: pin Date: Wed, 3 Mar 2010 09:57:50 +0000 (+0000) Subject: externalisation des paramètres de configuration. X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/commitdiff_plain/e1080bdabe912ce17137a79988b04ff85c00cc03?ds=sidebyside;hp=a72de39dce597f55d5c63f51825427605314cd72 externalisation des paramètres de configuration. en-tête pour exécution directe de start.py git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@59 fe552daf-6dbe-4428-90eb-1537e0879342 --- diff --git a/src/app/config.py b/src/app/config.py new file mode 100755 index 0000000..9e27584 --- /dev/null +++ b/src/app/config.py @@ -0,0 +1,16 @@ +""" +constantes de configuration + +$Id$ +$URL$ +""" + +# playingscreen +BORDER = 0 # 5px +FIRST_HUE = 0.6 +OFF_LUMINANCE = 0.2 +OFF_SATURATION = 1 +ON_TOP_LUMINANCE = 0.6 +ON_BOTTOM_LUMINANCE = 0.9 +ON_SATURATION = 1 +ON_COLUMN_OVERSIZING = 1.75 diff --git a/src/app/start.py b/src/app/start.py index d25e0a7..9cfbd40 100755 --- a/src/app/start.py +++ b/src/app/start.py @@ -13,8 +13,8 @@ def main() : from minwii import MinWii pygame.init() - #modeResolution = (1024,768) - modeResolution = (600,480) + modeResolution = (1024,768) + #modeResolution = (600,480) window = pygame.display.set_mode(modeResolution)#, pygame.FULLSCREEN) MinWii() # from gui.PGUConfiguration import PGUConfiguration diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 9558770..af02bba 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -15,14 +15,14 @@ from math import floor import types # TODO : positionner cette constance en fonction de la résolution d'affichage # externaliser la conf. -BORDER = 0 # 5px -FIRST_HUE = 0.6 -OFF_LUMINANCE = 0.2 -OFF_SATURATION = 1 -ON_TOP_LUMINANCE = 0.6 -ON_BOTTOM_LUMINANCE = 0.9 -ON_SATURATION = 1 -ON_COLUMN_OVERSIZING = 1.75 +from config import BORDER +from config import FIRST_HUE +from config import OFF_LUMINANCE +from config import OFF_SATURATION +from config import ON_TOP_LUMINANCE +from config import ON_BOTTOM_LUMINANCE +from config import ON_SATURATION +from config import ON_COLUMN_OVERSIZING class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) :