From: pin Date: Mon, 22 Feb 2010 18:04:28 +0000 (+0000) Subject: gestion du flash du curseur. X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/commitdiff_plain/c9bd8f475f8fb2bce0e96a300d50c3c7e3ffd23b?ds=inline;hp=7d014e3dc9f077f1b0402aed8f957146bf317ea7 gestion du flash du curseur. git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@52 fe552daf-6dbe-4428-90eb-1537e0879342 --- diff --git a/src/app/widgets/cursors.py b/src/app/widgets/cursors.py index b52bfb3..29ce61c 100755 --- a/src/app/widgets/cursors.py +++ b/src/app/widgets/cursors.py @@ -10,7 +10,7 @@ import pygame import os from eventutils import EventHandlerMixin, event_handler from itertools import cycle -from pygame.locals import USEREVENT +from pygame.locals import MOUSEBUTTONDOWN, MOUSEBUTTONUP, USEREVENT TIMEOUT = USEREVENT + 1 class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin): @@ -43,10 +43,12 @@ class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin): return basePath, images - def __init__(self, theme='black', duration=75): + def __init__(self, theme='black', duration=75, blink=True): pygame.sprite.Sprite.__init__(self) imagesPath, images = WarpingCursor._get_theme_images(theme) - self.flashImage = images.pop(images.index('flash.png')) + flashImage = images.pop(images.index('flash.png')) + flashImagePath = os.path.sep.join([imagesPath, flashImage]) + self.flashImage = pygame.image.load(flashImagePath).convert_alpha() images.sort(lambda a, b : cmp(*[int(os.path.splitext(f)[0]) for f in [a, b]])) self.images = [] @@ -55,7 +57,6 @@ class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin): img = pygame.image.load(imagePath).convert_alpha() self.images.append(img) - self._imageLength = len(self.images) # assumes that all images have same dimensions self.width = self.images[0].get_width() self.height = self.images[0].get_height() @@ -66,7 +67,9 @@ class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin): surface = pygame.display.get_surface() surface.blit(self.image, self.rect) - self._startBlink() + self.blink = blink + if blink : + self._startBlink() #self.flashImagePath = flashImage #self.durations = durations @@ -88,10 +91,23 @@ class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin): @event_handler(TIMEOUT) def loadNext(self, event) : - self.image = self.iterator.next() + if self.blink : + self.image = self.iterator.next() + surface = pygame.display.get_surface() + surface.blit(self.image, self.rect) + + @event_handler(MOUSEBUTTONDOWN) + def flashOn(self, event) : + self.blink=False + self.image = self.flashImage surface = pygame.display.get_surface() surface.blit(self.image, self.rect) + @event_handler(MOUSEBUTTONUP) + def flashOff(self, event) : + self.blink = True + self.loadNext(event) + def update(self) : print 'cursor update'