From: pin Date: Tue, 9 Mar 2010 00:21:43 +0000 (+0000) Subject: mode facile. X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/commitdiff_plain/0b66243b52ca111e54c2a2d0d18c1cc9bf972b0a?ds=inline;hp=bf4fd0cf6bb79dffd32e4995f0b312fb1a32502f mode facile. git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@85 fe552daf-6dbe-4428-90eb-1537e0879342 --- diff --git a/src/app/events.py b/src/app/events.py index ae99ad5..02444b0 100755 --- a/src/app/events.py +++ b/src/app/events.py @@ -2,5 +2,7 @@ from pygame.locals import USEREVENT TIMEOUT = USEREVENT + 1 NOTEON = USEREVENT + 2 NOTEOFF = USEREVENT + 3 -COLDOWN = USEREVENT + 4 -COLUP = USEREVENT + 5 +NOTEEND = USEREVENT + 4 +COLDOWN = USEREVENT + 5 +COLUP = USEREVENT + 6 +COLOVER = USEREVENT + 7 \ No newline at end of file diff --git a/src/app/widgets/column.py b/src/app/widgets/column.py index 667903c..771b1e4 100755 --- a/src/app/widgets/column.py +++ b/src/app/widgets/column.py @@ -59,8 +59,6 @@ class Column(pygame.sprite.DirtySprite) : self.image = self.surOff self.rect = rect - #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown) - #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp) def update(self, state, syllabus='') : group = self.groups()[0] diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 571a3d9..3e1a6d7 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -110,23 +110,34 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : # parce qu'il s'agit du curseur for col in reversed(self.sprites()[:-1]) : if col.rect.collidepoint(*event.pos): - self.raiseKeyDown(col) + self.raiseColDown(col) break @event_handler(pygame.MOUSEBUTTONUP) def onMouseUp(self, event) : for col in reversed(self.sprites()[:-1]) : if col.rect.collidepoint(*event.pos) : - self.raiseKeyUp(col) + self.raiseColUp(col) break - def raiseKeyDown(self, col) : + @event_handler(pygame.MOUSEMOTION) + def onMouseMove(self, event) : + for col in reversed(self.sprites()[:-1]) : + if col.rect.collidepoint(*event.pos) : + self.raiseColOver(col) + break + + def raiseColDown(self, col) : evt = pygame.event.Event(events.COLDOWN, column=col) pygame.event.post(evt) - def raiseKeyUp(self, col) : + def raiseColUp(self, col) : evt = pygame.event.Event(events.COLUP, column=col) pygame.event.post(evt) + + def raiseColOver(self, col) : + evt = pygame.event.Event(events.COLOVER, column=col) + pygame.event.post(evt) class PlayingScreen(_PlayingScreenBase) : @@ -155,14 +166,20 @@ class PlayingScreen(_PlayingScreenBase) : class SongPlayingScreen(_PlayingScreenBase) : - def __init__(self, synth, song, mode=PLAYING_MODES['NORMAL']) : + def __init__(self, synth, song, mode=PLAYING_MODES['EASY']) : super(SongPlayingScreen, self).__init__(synth, song.distinctNotes) self.song = song self.currentColumn = None self.noteIterator = self.song.iterNotes() self.displayNext() + if mode == PLAYING_MODES['NORMAL'] : + EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown) + EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp) + elif mode == PLAYING_MODES['EASY'] : + EventDispatcher.addEventListener(events.COLOVER, self.handleColumnOver) + - def displayNext(self) : + def displayNext(self, event=None) : if self.currentColumn: self.currentColumn.update(False) note, verseIndex = self.noteIterator.next() @@ -170,17 +187,34 @@ class SongPlayingScreen(_PlayingScreenBase) : column = self.columns[note.midi] column.update(True, syllabus) self.currentColumn = column + self.currentNote = note self.currentNotePlayed = False - @event_handler(events.COLDOWN) def handleColumnDown(self, event) : col = event.column if col.state: self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY) self.currentNotePlayed = True - @event_handler(events.COLUP) def handleColumnUp(self, event) : if self.currentNotePlayed : self.synth.noteoff(0, self.currentColumn.tone.midi) self.displayNext() + + def handleColumnOver(self, event) : + col = event.column + if col.state and not self.currentNotePlayed : + self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY) + SongPlayingScreen.setNoteTimeout(int(self.currentNote.duration * 600)) + self.currentNotePlayed = True + + @event_handler(events.NOTEEND) + def clearTimeOutAndDisplayNext(self, evt) : + pygame.time.set_timer(evt.type, 0) + self.displayNext() + + @staticmethod + def setNoteTimeout(delay) : + print 'duration', delay + pygame.time.set_timer(events.NOTEEND, delay) +