X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/f6ca219fa69085fbbf9feff7ab72c51e805bc9bb..848568d13d75f6f7b458ec464d5a5c836d0d8572:/src/app/widgets/column.py?ds=inline diff --git a/src/app/widgets/column.py b/src/app/widgets/column.py index e55b935..d48dfde 100755 --- a/src/app/widgets/column.py +++ b/src/app/widgets/column.py @@ -18,19 +18,23 @@ from config import ON_BOTTOM_LUMINANCE from config import ON_SATURATION from config import ON_COLUMN_OVERSIZING from config import ON_COLUMN_ALPHA -from config import FONT +from config import LYRICS_FONT, NOTES_FONT from config import FONT_COLOR +import events class Column(pygame.sprite.DirtySprite) : + ''' colonne utilisée pour l'affichage d'une touche du clavier de jeu. + ''' - def __init__(self, group, hue, rect, tone, atBorder) : + def __init__(self, group, index, hue, rect, tone) : pygame.sprite.DirtySprite.__init__(self, group) + self.index = index self.state = False # nom de l'intonation self.tone = tone - toneName = FONT.render(tone.nom, True, FONT_COLOR) + toneName = NOTES_FONT.render(tone.nom, True, FONT_COLOR) # état off : surface unie et nom de l'intonation sur = pygame.surface.Surface(rect.size) @@ -51,9 +55,6 @@ class Column(pygame.sprite.DirtySprite) : onLeft = rect.centerx - onWidth / 2 rectOn = pygame.Rect((onLeft, 0), (onWidth, rect.height)) - if atBorder : - setattr(rectOn, atBorder, getattr(rect, atBorder)) - self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) w, h = rectOn.w, rectOn.h toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) @@ -73,18 +74,34 @@ class Column(pygame.sprite.DirtySprite) : sur = self.surOn if syllabus : sur = sur.copy() - renderedSyl = FONT.render(syllabus, True, FONT_COLOR) + rect = self.rectOn + renderedSyl = LYRICS_FONT.render(syllabus, True, FONT_COLOR) sw, sh, = renderedSyl.get_size() w, h = self.rectOn.w, self.rectOn.h + + if sw > self.rectOn.w : + sur = pygame.transform.scale(sur, (sw, h)) + rect = rect.inflate(sw - w, 0) + w = sw + + screenWidth = group.dispWidth + if rect.left < 0 : + rect.left = 0 + elif rect.right > screenWidth : + rect.right = screenWidth + sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh)) sur.blit(renderedSyl, sylRect) self.image = sur - self.rect = self.rectOn + self.rect = rect else : group.change_layer(self, BACKGROUND_LAYER) self.image = self.surOff self.rect = self.rectOff + self.state = state self.dirty = 1 + evt = pygame.event.Event(events.COLSTATECHANGE, column=self, syllabus=syllabus) + pygame.event.post(evt)