X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/e91cf222dbfdb5d5180b58aa906f7896972cb1ff..4335222fe43d685d150853deef4b3eed88ab533f:/setup_win_exe.py diff --git a/setup_win_exe.py b/setup_win_exe.py index 2a9b4e7..4c42bf5 100755 --- a/setup_win_exe.py +++ b/setup_win_exe.py @@ -26,16 +26,71 @@ def isSystemDLL(pathname): return origIsSystemDLL(pathname) py2exe.build_exe.isSystemDLL = isSystemDLL +def findPguThemesDir() : + import pgu.gui.theme + theme_file = pgu.gui.theme.__file__ + dnames = [] + dnames.append(os.path.join(os.path.dirname(theme_file),"..","..","data","themes")) + + #if the package is installed, and the package is installed + #in /usr/lib/python2.3/site-packages/pgu/ + #or c:\python23\lib\site-packages\pgu\ + #the data is in ... lib/../share/ ... + dnames.append(os.path.join(os.path.dirname(theme_file),"..","..","..","..","share","pgu","themes")) + dnames.append(os.path.join(os.path.dirname(theme_file),"..","..","..","..","..","share","pgu","themes")) + dnames.append(os.path.join(os.path.dirname(theme_file),"..","..","share","pgu","themes")) + for dname in dnames: + if os.path.isdir(dname): + return dname + raise IOError('pgu themes folder not found') + + +class MinWii2exe(py2exe.build_exe.py2exe) : + def copy_extensions(self, extensions) : + py2exe.build_exe.py2exe.copy_extensions(self, extensions) + + self.copyDataFiles('src/minwii/fonts', 'minwii/fonts') + self.copyDataFiles('src/minwii/soundfonts', 'minwii/soundfonts') + self.copyDataFiles('src/minwii/widgets/data', 'minwii/widgets/data') + self.copyDataFiles(findPguThemesDir(), 'data/themes') -class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font - def copy_extensions(self, extensions): - #Get pygame default font - pygamedir = os.path.split(pygame.base.__file__)[0] + pygamedir = os.path.dirname(pygame.base.__file__) pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font()) + dest = os.path.join(self.collect_dir, 'pygame', pygame.font.get_default_font()) + self.copy_file(pygame_default_font, dest) + self.compiled_files.append(os.path.join('pygame', pygame.font.get_default_font())) + + def copyDataFiles(self, src, dest) : + src = src.replace('/', os.path.sep) + reldest = dest.replace('/', os.path.sep) + dest = os.path.join(self.collect_dir, reldest) + + if not os.path.exists(dest) : + self.mkpath(dest) + + for path, dirs, files in os.walk(src) : + if '.svn' in path : continue + relpath = path[len(src)+1:] + if not os.path.exists(os.path.join(dest, relpath)) : + self.mkpath(os.path.join(dest, relpath)) + + for file in files : + s = os.path.join(path, file) + d = os.path.join(dest, relpath, file) + self.copy_file(s, d) + print os.path.join(reldest, relpath, file) + self.compiled_files.append(os.path.join(reldest, relpath, file)) + - #Add font to list of extension to be copied - extensions.append(Module("pygame.font", pygame_default_font)) - py2exe.build_exe.py2exe.copy_extensions(self, extensions) +#class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font +# def copy_extensions(self, extensions): +# #Get pygame default font +# pygamedir = os.path.split(pygame.base.__file__)[0] +# pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font()) +# +# #Add font to list of extension to be copied +# extensions.append(Module("pygame.font", pygame_default_font)) +# py2exe.build_exe.py2exe.copy_extensions(self, extensions) class BuildExe: def __init__(self): @@ -52,22 +107,22 @@ class BuildExe: self.project_version = "0.0" #License of the program - self.license = "MyApps License" + self.license = "GPL" #Auhor of program - self.author_name = "Me" - self.author_email = "example@example.com" - self.copyright = "Copyright (c) 2009 Me." + self.author_name = "Samuel Benveniste" + self.author_email = "samuel.benveniste@gmail.com" + self.copyright = "Copyright 2010 MINES-ParisTech" #Description - self.project_description = "MyApps Description" + self.project_description = "Musicothérapie Interractive avec la Wii" #Icon file (None will use pygame default icon) self.icon_file = None #Extra files/dirs copied to game - self.data_files = [('minwii/fonts', - glob.glob('src/minwii/fonts/*.ttf'))] + #self.data_files = [('minwii/fonts', + # glob.glob('src/minwii/fonts/*.ttf'))] #Extra/excludes python modules self.extra_modules = [] @@ -77,7 +132,7 @@ class BuildExe: self.exclude_dll = [''] #Zip file name (None will bundle files in exe instead of zip file) - self.zipfile_name = None + self.zipfile_name = 'minwii_lib.zip' #Dist directory self.dist_dir ='dist' @@ -98,7 +153,7 @@ class BuildExe: setup( - cmdclass = {'py2exe': pygame2exe}, + cmdclass = {'py2exe': MinWii2exe}, version = self.project_version, description = self.project_description, name = self.project_name, @@ -108,18 +163,19 @@ class BuildExe: license = self.license, # targets to build - #windows = [{ - # 'script': self.script, - # 'icon_resources': [(0, self.icon_file)], - # 'copyright': self.copyright - #}], - console = [self.script], + windows = [{ + 'script': self.script, + 'icon_resources': [(0, self.icon_file)], + 'copyright': self.copyright + }], + #console = [self.script], options = {'py2exe': {#'optimize': 2, - 'bundle_files': 1, + #'bundle_files': 1, #'compressed': True, - 'excludes': self.exclude_modules, - 'packages': self.extra_modules, - 'dll_excludes': self.exclude_dll} + #'excludes': self.exclude_modules, + #'packages': self.extra_modules, + #'dll_excludes': self.exclude_dll, + 'skip_archive' : True} }, zipfile = self.zipfile_name, data_files = self.data_files,