X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/cffbf1ec343a63a3ca0edbcd4fdcd075ae85d50b..848568d13d75f6f7b458ec464d5a5c836d0d8572:/src/app/widgets/instrumentselector.py diff --git a/src/app/widgets/instrumentselector.py b/src/app/widgets/instrumentselector.py index 70654f6..6861643 100755 --- a/src/app/widgets/instrumentselector.py +++ b/src/app/widgets/instrumentselector.py @@ -10,6 +10,7 @@ import pygame from eventutils import event_handler, EventDispatcher, EventHandlerMixin from cursors import WarpingCursor from config import FRAMERATE +from config import INSTRUMENTS from globals import BACKGROUND_LAYER from globals import FOREGROUND_LAYER from globals import CURSOR_LAYER @@ -20,13 +21,15 @@ class InstrumentSelector(pygame.sprite.LayeredDirty, EventHandlerMixin) : rows = 3 cols = 3 - instruments = ['accordeon', 'celesta', 'flute', 'guitare', 'orgue', 'piano', 'tuba', 'violon', 'violoncelle'] + instruments = INSTRUMENTS def __init__(self) : super(InstrumentSelector, self).__init__() #self._initRects() self._initTiles() self._initCursor() + self._inflatedTile = None + self.selectedInstrument = None def _initTiles(self) : screen = pygame.display.get_surface() @@ -34,11 +37,14 @@ class InstrumentSelector(pygame.sprite.LayeredDirty, EventHandlerMixin) : tileHeight = int(round(float(screen.get_height()) / self.rows)) self.tiles = [] - instrus = self.instruments[:] + instrus = list(self.instruments[:]) for y in range(self.cols) : for x in range(self.rows) : upperLeftCorner = (x * tileWidth, y * tileHeight) rect = pygame.Rect(upperLeftCorner, (tileWidth, tileHeight)) + # !!! s'il y avait plus de 3x3 tuiles !!!, il faudrait alors + # changer le tuple (x,y) qui concerne le point d'application de l'homotétie. + # Cf. InstrumentTile.inflate tile = InstrumentTile(instrus.pop(0), self, rect, (x,y)) self.add(tile, layer=BACKGROUND_LAYER) self.tiles.append(tile) @@ -69,8 +75,7 @@ class InstrumentSelector(pygame.sprite.LayeredDirty, EventHandlerMixin) : if event.key == pygame.K_q: self.stop() - #@event_handler(pygame.MOUSEMOTION) - @event_handler(pygame.MOUSEBUTTONDOWN) + @event_handler(pygame.MOUSEMOTION) def onMouseMove(self, event) : for tile in reversed(self.sprites()[:-1]) : if tile.rect.collidepoint(*event.pos) : @@ -78,8 +83,23 @@ class InstrumentSelector(pygame.sprite.LayeredDirty, EventHandlerMixin) : break def raiseTileOver(self, tile) : - self.change_layer(tile, FOREGROUND_LAYER) - tile.inflate(tile.coords) + if not tile.inflated : + self.change_layer(tile, FOREGROUND_LAYER) + tile.inflate(tile.coords) + + if self._inflatedTile : + self._inflatedTile.deflate() + self.change_layer(self._inflatedTile, BACKGROUND_LAYER) + + self._inflatedTile = tile + + @event_handler(pygame.MOUSEBUTTONDOWN) + def selectInstrument(self, event) : + for tile in reversed(self.sprites()[:-1]) : + if tile.rect.collidepoint(*event.pos) : + self.selectedInstrument = tile.instrumentDescription + self.stop() + break @@ -94,19 +114,32 @@ class InstrumentTile(pygame.sprite.DirtySprite) : return os.path.sep.join(imagePath) BORDER = 10 - INFLATE_ZOOM = 0.25 + INFLATE_ZOOM = 0.4 - def __init__(self, name, group, rect, coords) : + def __init__(self, instrumentDescription, group, rect, coords) : pygame.sprite.DirtySprite.__init__(self, group) - self.name = name + self.inflated = False + self.instrumentDescription = instrumentDescription self.rect = rect + self._baseRect = rect.copy() self.coords = coords - - + imagePath = InstrumentTile._get_instrument_image(instrumentDescription['name']) + self._img = pygame.image.load(imagePath) + self.update() + + + def update(self) : innerWidth, innerHeight = [l-self.BORDER*2 for l in self.rect.size] + innerSize = innerWidth, innerHeight + + border = pygame.Surface(self.rect.size) + border.fill((0xdd,0xdd,0xdd,255)) - imagePath = InstrumentTile._get_instrument_image(name) - img = pygame.image.load(imagePath) + bg = pygame.Surface(innerSize) + bg.fill((255,255,255,255)) + bgRect = pygame.Rect((self.BORDER, self.BORDER), innerSize) + + img = self._img iWidth, iHeight = img.get_size() imgRatio = float(iWidth) / iHeight @@ -118,31 +151,36 @@ class InstrumentTile(pygame.sprite.DirtySprite) : ih = innerHeight iw = int(round(innerHeight * imgRatio)) - position = ((innerWidth - iw) / 2 + self.BORDER, (innerHeight - ih) / 2 + self.BORDER) - + imgPosition = ((innerWidth - iw) / 2, (innerHeight - ih) / 2) + imgRect = pygame.Rect(imgPosition, (iw, ih)) img = pygame.transform.smoothscale(img, (iw, ih)) - bg = pygame.Surface(self.rect.size) - bg.fill((255,255,255,255)) - bg.blit(img, pygame.Rect(position, (iw, ih))) - - self.image = bg + bg.blit(img, imgRect) + border.blit(bg, bgRect) + self.image = border + def inflate(self, refPoint) : + self.inflated = True keep = {} for name in REF_POINTS[refPoint] : keep[name] = getattr(self.rect, name) self.rect.inflate_ip(*[l*self.INFLATE_ZOOM for l in self.rect.size]) - img = pygame.transform.smoothscale(self.image, self.rect.size) - self.image = img - for k, v in keep.items() : setattr(self.rect, k, v) + self.update() self.dirty = 1 - + + + def deflate(self) : + self.inflated = False + self.rect = self._baseRect.copy() + self.update() + self.dirty = 1 + REF_POINTS = {