X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/cd9c8148f1d4c6ea534b92bef5fd97bcc1afb0b2..c9bd8f475f8fb2bce0e96a300d50c3c7e3ffd23b:/src/app/widgets/playingscreen.py?ds=sidebyside diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index a9b62d2..248f0bb 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -9,7 +9,10 @@ $URL$ import pygame from colorsys import hls_to_rgb from gradients import gradients +from cursors import WarpingCursor +from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor +import types # TODO : positionner cette constance en fonction de la résolution d'affichage # externaliser la conf. BORDER = 5 # 5px @@ -21,19 +24,25 @@ ON_BOTTOM_LUMINANCE = 0.9 ON_SATURATION = 1 ON_COLUMN_OVERSIZING = 1.5 -class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : + +class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) : + def __init__(self, distinctNotes=[]) : """ distinctNotes : notes disctinctes présentes dans la chanson triées du plus grave au plus aigu. """ + print '__init__ _PlayingScreenBase' super(_PlayingScreenBase, self).__init__() self.distinctNotes = distinctNotes self.keyboardLength = 0 self.keyboardRects = [] + self.cursor = None self._initRects() self._initColumns() self._running = False + self.draw(pygame.display.get_surface()) + self._initCursor() @@ -68,10 +77,13 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : hueStep = FIRST_HUE / (self.keyboardLength - 1) for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i - print hue c = Column(hue, rect) self.add(c) - + + def _initCursor(self) : + self.cursor = WarpingCursor() + #self.add(self.cursor) + def highlightColumn(self, index) : for i, sprite in enumerate(self.sprites()) : @@ -80,11 +92,26 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates) : def run(self): self._running = True + clock = pygame.time.Clock() while self._running : pygame.display.flip() - events = pygame.event.get() - for event in events: - self.input(event) + EventDispatcher.dispatchEvents() + clock.tick(50) + + @event_handler(pygame.KEYDOWN) + def handleKeyDown(self, event) : + if event.key == pygame.K_q: + self._running = False + uni = event.unicode + + if uni.isdigit() and int(uni) <=8 : + self.highlightColumn(int(uni)) + + @event_handler(pygame.MOUSEMOTION) + def handleMouseMotion(self, event) : + pass + + class SongPlayingScreen(_PlayingScreenBase) : @@ -95,19 +122,11 @@ class SongPlayingScreen(_PlayingScreenBase) : class SongPlayingScreenTest(_PlayingScreenBase) : def __init__(self) : + print '__init__ SongPlayingScreenTest' class C:pass o = C() o.midi=1 super(SongPlayingScreenTest, self).__init__([o]) - - def input(self, event) : - if event.type == pygame.KEYDOWN: - if event.key == pygame.K_q: - self._running = False - uni = event.unicode - - if uni.isdigit() and int(uni) <=8 : - self.highlightColumn(int(uni)) class Column(pygame.sprite.Sprite) : @@ -141,4 +160,3 @@ def hls_to_rgba_8bits(h, l, s) : #convert to rgb ranging from 0 to 255 rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (1,)] return tuple(rgba) - \ No newline at end of file