X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/ccd80f6896303234addbb0f619335b6e59df7746..63f3b77711f17de3cd3515d1a97f566438c551a7:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 9f84ee5..975f401 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -41,8 +41,7 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : self._initColumns() self._running = False self.draw(pygame.display.get_surface()) - self._initCursor() - + self._initCursor() def _initRects(self) : """ création des espaces réservés pour @@ -104,7 +103,42 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : def handleKeyDown(self, event) : if event.key == pygame.K_q: self._running = False - + + @event_handler(pygame.MOUSEBUTTONDOWN) + def onMouseDown(self, event) : + # TODO à cleaner : on vire le dernier élément + # parce qu'il s'agit du curseur + for col in reversed(self.sprites()[:-1]) : + if col.rect.collidepoint(*event.pos): + self.raiseColDown(col) + break + + @event_handler(pygame.MOUSEBUTTONUP) + def onMouseUp(self, event) : + for col in reversed(self.sprites()[:-1]) : + if col.rect.collidepoint(*event.pos) : + self.raiseColUp(col) + break + + @event_handler(pygame.MOUSEMOTION) + def onMouseMove(self, event) : + for col in reversed(self.sprites()[:-1]) : + if col.rect.collidepoint(*event.pos) : + self.raiseColOver(col) + break + + def raiseColDown(self, col) : + evt = pygame.event.Event(events.COLDOWN, column=col) + pygame.event.post(evt) + + def raiseColUp(self, col) : + evt = pygame.event.Event(events.COLUP, column=col) + pygame.event.post(evt) + + def raiseColOver(self, col) : + evt = pygame.event.Event(events.COLOVER, column=col) + pygame.event.post(evt) + class PlayingScreen(_PlayingScreenBase) : "fenêtre de jeu pour improvisation" @@ -132,30 +166,58 @@ class PlayingScreen(_PlayingScreenBase) : class SongPlayingScreen(_PlayingScreenBase) : - def __init__(self, synth, song, mode=PLAYING_MODES['NORMAL']) : + def __init__(self, synth, song, mode=PLAYING_MODES['EASY']) : super(SongPlayingScreen, self).__init__(synth, song.distinctNotes) self.song = song + self.quarterNoteDuration = song.quarterNoteDuration self.currentColumn = None self.noteIterator = self.song.iterNotes() self.displayNext() + if mode == PLAYING_MODES['NORMAL'] : + EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown) + EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp) + elif mode == PLAYING_MODES['EASY'] : + EventDispatcher.addEventListener(events.COLOVER, self.handleColumnOver) + - def displayNext(self) : + def displayNext(self, event=None) : if self.currentColumn: self.currentColumn.update(False) note, verseIndex = self.noteIterator.next() - syllabus = note.lyrics[verseIndex].syllabus(encoding="iso-8859-1") + syllabus = note.lyrics[verseIndex].syllabus() column = self.columns[note.midi] column.update(True, syllabus) self.currentColumn = column + self.currentNote = note + self.currentNotePlayed = False - @event_handler(events.KEYDOWN) - def handleKeyDown(self, event) : + def handleColumnDown(self, event) : + col = event.column + if col.state: + self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY) + self.currentNotePlayed = True + + def handleColumnUp(self, event) : + if self.currentNotePlayed : + self.synth.noteoff(0, self.currentColumn.tone.midi) + self.displayNext() + + def handleColumnOver(self, event) : col = event.column - if col == self.currentColumn: + if col.state and not self.currentNotePlayed : self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY) + SongPlayingScreen.setNoteTimeout( + int(self.currentNote.duration * \ + self.quarterNoteDuration) + ) + self.currentNotePlayed = True - @event_handler(events.KEYUP) - def handleKeyUp(self, event) : - self.synth.noteoff(0, self.currentColumn.tone.midi) + @event_handler(events.NOTEEND) + def clearTimeOutAndDisplayNext(self, evt) : + pygame.time.set_timer(evt.type, 0) self.displayNext() - \ No newline at end of file + + @staticmethod + def setNoteTimeout(delay) : + pygame.time.set_timer(events.NOTEEND, delay) +