X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/a4026ac6cb2afe5804ca826f7e8fa04254d36d46..b2d4a94dcd881e16c188b1efcb253f24873d8616:/src/app/minwii.py?ds=inline diff --git a/src/app/minwii.py b/src/app/minwii.py index 2e65952..d75dd5e 100755 --- a/src/app/minwii.py +++ b/src/app/minwii.py @@ -19,27 +19,53 @@ from musicxml import musicXml2Song from config import SONG_FILE_PATH from globals import PLAYING_MODES_DICT + class MinWii(object): - def __init__(self) : + def __init__(self, wimoteSupport=True) : LaunchScreen() app = Desktop() synth = Synth() - modeResolution = (1024,768) - pygame.display.set_mode(modeResolution) + screenResolution = (1024,768) + + if wimoteSupport : + from pywiiuse import pygame_wiimouse + pygame_wiimouse.init(4, 5, screenResolution) # look for 4, wait 5 seconds + nwiimotes = pygame_wiimouse.get_count() + print '%d wiimotes' % nwiimotes + WT = pygame_wiimouse.WT + WT.pause() + else : + nwiimotes = 0 + class _WTFacade : + selectWimoteIndex = 0 + def pause(self): + pass + def resume(self): + pass + def selectWiimote(self, i): + pass + WT = _WTFacade() + + pygame.display.set_mode(screenResolution) pygame.display.set_caption('MinWii') while True : # sélection de la chanson - home = Home(songPath=SONG_FILE_PATH) + home = Home(songPath=SONG_FILE_PATH, + nwiimotes=nwiimotes) home.connect(QUIT, app.quit) app.run(home) app.close(home) returnValue = home.returnValue + print 'home.selectedWiimoteIndex', home.selectedWiimoteIndex if not returnValue : break + WT.selectWiimote(home.selectedWiimoteIndex) + WT.resume() + # sélection de l'instrument selector = InstrumentSelector() selector.run() @@ -54,8 +80,11 @@ class MinWii(object): playMode = PLAYING_MODES_DICT[playMode] song = musicXml2Song(songFile) bank, preset = instrumentDescription['bank'], instrumentDescription['preset'] + octave = instrumentDescription.get('octave', 0) + synth.adjust_octave(0, octave) synth.program_select(0, bank, preset) playingScreen = SongPlayingScreen(synth, song, mode=playMode) playingScreen.run() pygame.event.clear() EventDispatcher.reset() + WT.pause()