X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/8e4a9825b3464ea2600eb193151b03f903aed5f4..7517f56335128e279a36a5d9336a4d5d790b32d6:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index b4d5cb4..9aeef24 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -10,11 +10,14 @@ import pygame from colorsys import hls_to_rgb from gradients import gradients from cursors import WarpingCursor +import events from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor import types from musicxml import Tone +import fluidsynth +from config import FRAMERATE from config import BORDER from config import FIRST_HUE from config import OFF_LUMINANCE @@ -27,14 +30,15 @@ from config import ON_COLUMN_ALPHA from config import FONT from config import FONT_COLOR -class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : +class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : - def __init__(self, distinctNotes=[]) : + def __init__(self, synth, distinctNotes=[]) : """ distinctNotes : notes disctinctes présentes dans la chanson triées du plus grave au plus aigu. """ super(_PlayingScreenBase, self).__init__() + self.synth = synth self.distinctNotes = distinctNotes self.keyboardLength = 0 self.keyboardRects = [] @@ -44,7 +48,6 @@ class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : self._running = False self.draw(pygame.display.get_surface()) self._initCursor() - def _initRects(self) : @@ -83,18 +86,22 @@ class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : self.add(c, layer=0) def _initCursor(self) : - self.cursor = WarpingCursor(blinkMode=True) + self.cursor = WarpingCursor(blinkMode=False) self.add(self.cursor, layer=2) def run(self): self._running = True clock = pygame.time.Clock() pygame.display.flip() + pygame.mouse.set_visible(False) while self._running : EventDispatcher.dispatchEvents() dirty = self.draw(pygame.display.get_surface()) pygame.display.update(dirty) - clock.tick(50) + clock.tick(FRAMERATE) + + pygame.mouse.set_visible(True) + self.cursor._stopBlink() @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) : @@ -111,36 +118,45 @@ class PlayingScreen(_PlayingScreenBase) : "fenêtre de jeu pour improvisation" scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72] - def __init__(self) : + def __init__(self, synth) : distinctNotes = [] for midi in self.scale : tone = Tone(midi) distinctNotes.append(tone) - super(PlayingScreen, self).__init__(distinctNotes) - + super(PlayingScreen, self).__init__(synth, distinctNotes) + + @event_handler(events.NOTEON) + def noteon(self, evt) : + tone = evt.tone + self.synth.noteon(0, tone.midi, 64) + + @event_handler(events.NOTEOFF) + def noteoff(self, evt) : + tone = evt.tone + self.synth.noteoff(0, tone.midi) + class SongPlayingScreen(_PlayingScreenBase) : def __init__(self, song) : super(SongPlayingScreen, self).__init__(song.distinctNotes) self.song = song - -class SongPlayingScreenTest(_PlayingScreenBase) : - def __init__(self) : - class C:pass - o = C() - o.midi=1 - super(SongPlayingScreenTest, self).__init__([o]) -class Column(pygame.sprite.Sprite, EventHandlerMixin) : +class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : def __init__(self, group, hue, rect, tone) : - pygame.sprite.Sprite.__init__(self, group) + pygame.sprite.DirtySprite.__init__(self, group) + self.tone = tone + toneName = FONT.render(tone.nom, True, (0,0,0)) sur = pygame.surface.Surface(rect.size) rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) sur.fill(rgba) + w, h = rect.w, rect.h + tw, th, = toneName.get_size() + toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) + sur.blit(toneName, toneRect) self.stateOff = sur self.rectOff = rect @@ -151,11 +167,13 @@ class Column(pygame.sprite.Sprite, EventHandlerMixin) : rectOn = pygame.Rect((onLeft, 0), (onWidth, rect.height)) self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) + w, h = rectOn.w, rectOn.h + toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) + self.stateOn.blit(toneName, toneRect) self.rectOn = rectOn self.image = self.stateOff self.rect = rect - self.toneName = FONT.render(tone.nom, True, (0,0,0)) def update(self, state) : group = self.groups()[0] @@ -172,16 +190,20 @@ class Column(pygame.sprite.Sprite, EventHandlerMixin) : def onMouseDown(self, event) : if self.rect.collidepoint(*event.pos) : self.update(True) + self.raiseNoteOn() @event_handler(pygame.MOUSEBUTTONUP) def onMouseUp(self, event) : self.update(False) + self.raiseNoteOff() def raiseNoteOn(self) : - pass - + evt = pygame.event.Event(events.NOTEON, tone=self.tone) + pygame.event.post(evt) + def raiseNoteOff(self) : - pass + evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) + pygame.event.post(evt)