X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/79aca379ed6dffa4d71d66f513a973d2e3470c5a..886983ad09edd97504d714017bd02ed92ce0f401:/setup_win_exe.py diff --git a/setup_win_exe.py b/setup_win_exe.py index c903cd9..0f29257 100755 --- a/setup_win_exe.py +++ b/setup_win_exe.py @@ -18,6 +18,15 @@ try: except ImportError, message: raise SystemExit, "Unable to load module. %s" % message + +origIsSystemDLL = py2exe.build_exe.isSystemDLL +def isSystemDLL(pathname): + if os.path.basename(pathname).lower() in ["sdl_ttf.dll"]: + return 0 + return origIsSystemDLL(pathname) +py2exe.build_exe.isSystemDLL = isSystemDLL + + class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font def copy_extensions(self, extensions): #Get pygame default font @@ -110,6 +119,10 @@ class BuildExe: if os.path.isdir(self.dist_dir): #Erase previous destination dir shutil.rmtree(self.dist_dir) + if os.path.isdir('build'): #Clean up build dir + shutil.rmtree('build') + + #Use the default pygame icon, if none given if self.icon_file == None: path = os.path.split(pygame.__file__)[0] @@ -123,6 +136,7 @@ class BuildExe: else: extra_datas.append(('.', [data])) + setup( cmdclass = {'py2exe': pygame2exe}, version = self.project_version,