X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/6aaf4a5689bd6323945dd3f1e28c4e995b091d99..899a6365838f7a7c1427676277ef72c934c1d1bb:/src/app/widgets/playingscreen.py?ds=inline diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index f5cbdb6..1e7323c 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -21,7 +21,7 @@ from config import DEFAULT_MIDI_VELOCITY from globals import BACKGROUND_LAYER from globals import CURSOR_LAYER -from globals import PLAYING_MODES +from globals import PLAYING_MODES_DICT class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : @@ -57,8 +57,8 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : screen = pygame.display.get_surface() # taille de la zone d'affichage utile (bordure autour) - dispWidth = screen.get_width() - 2 * BORDER - dispHeight = screen.get_height() - 2 * BORDER + self.dispWidth = dispWidth = screen.get_width() - 2 * BORDER + self.dispHeight = dispHeight = screen.get_height() - 2 * BORDER columnWidth = int(round(float(dispWidth) / self.keyboardLength)) @@ -76,7 +76,7 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i tone = self.distinctNotes[i] - c = Column(self, hue, rect, tone) + c = Column(self, i, hue, rect, tone) self.add(c, layer=BACKGROUND_LAYER) self.columns[tone.midi] = c @@ -113,33 +113,33 @@ class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : # parce qu'il s'agit du curseur for col in reversed(self.sprites()[:-1]) : if col.rect.collidepoint(*event.pos): - self.raiseColDown(col) + self.raiseColDown(col, event.pos) break @event_handler(pygame.MOUSEBUTTONUP) def onMouseUp(self, event) : for col in reversed(self.sprites()[:-1]) : if col.rect.collidepoint(*event.pos) : - self.raiseColUp(col) + self.raiseColUp(col, event.pos) break @event_handler(pygame.MOUSEMOTION) def onMouseMove(self, event) : for col in reversed(self.sprites()[:-1]) : if col.rect.collidepoint(*event.pos) : - self.raiseColOver(col) + self.raiseColOver(col, event.pos) break - def raiseColDown(self, col) : - evt = pygame.event.Event(events.COLDOWN, column=col) + def raiseColDown(self, col, pos) : + evt = pygame.event.Event(events.COLDOWN, column=col, pos=pos) pygame.event.post(evt) - def raiseColUp(self, col) : - evt = pygame.event.Event(events.COLUP, column=col) + def raiseColUp(self, col, pos) : + evt = pygame.event.Event(events.COLUP, column=col, pos=pos) pygame.event.post(evt) - def raiseColOver(self, col) : - evt = pygame.event.Event(events.COLOVER, column=col) + def raiseColOver(self, col, pos) : + evt = pygame.event.Event(events.COLOVER, column=col, pos=pos) pygame.event.post(evt) @@ -169,17 +169,17 @@ class PlayingScreen(_PlayingScreenBase) : class SongPlayingScreen(_PlayingScreenBase) : - def __init__(self, synth, song, mode=PLAYING_MODES['EASY']) : + def __init__(self, synth, song, mode=PLAYING_MODES_DICT['EASY']) : super(SongPlayingScreen, self).__init__(synth, song.distinctNotes) self.song = song self.quarterNoteDuration = song.quarterNoteDuration self.currentColumn = None self.noteIterator = self.song.iterNotes() self.displayNext() - if mode == PLAYING_MODES['NORMAL'] : + if mode == PLAYING_MODES_DICT['NORMAL'] : EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown) EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp) - elif mode == PLAYING_MODES['EASY'] : + elif mode == PLAYING_MODES_DICT['EASY'] : EventDispatcher.addEventListener(events.COLOVER, self.handleColumnOver)