X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/570d6a4559218a337ea8e49649a9c4303d9db214..2135d89d4f79d723151df0c6f2ed0206fa71cd64:/src/app/widgets/column.py diff --git a/src/app/widgets/column.py b/src/app/widgets/column.py index 3d8b986..94fddcc 100755 --- a/src/app/widgets/column.py +++ b/src/app/widgets/column.py @@ -18,19 +18,19 @@ from config import ON_BOTTOM_LUMINANCE from config import ON_SATURATION from config import ON_COLUMN_OVERSIZING from config import ON_COLUMN_ALPHA -from config import FONT +from config import LYRICS_FONT, NOTES_FONT from config import FONT_COLOR class Column(pygame.sprite.DirtySprite) : - def __init__(self, group, hue, rect, tone, atBorder) : + def __init__(self, group, hue, rect, tone) : pygame.sprite.DirtySprite.__init__(self, group) self.state = False # nom de l'intonation self.tone = tone - toneName = FONT.render(tone.nom, True, FONT_COLOR) + toneName = NOTES_FONT.render(tone.nom, True, FONT_COLOR) # état off : surface unie et nom de l'intonation sur = pygame.surface.Surface(rect.size) @@ -51,11 +51,6 @@ class Column(pygame.sprite.DirtySprite) : onLeft = rect.centerx - onWidth / 2 rectOn = pygame.Rect((onLeft, 0), (onWidth, rect.height)) - - self.atBorder = atBorder - if self.atBorder : - setattr(rectOn, self.atBorder, getattr(rect, self.atBorder)) - self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) w, h = rectOn.w, rectOn.h toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) @@ -76,16 +71,20 @@ class Column(pygame.sprite.DirtySprite) : if syllabus : sur = sur.copy() rect = self.rectOn - renderedSyl = FONT.render(syllabus, True, FONT_COLOR) + renderedSyl = LYRICS_FONT.render(syllabus, True, FONT_COLOR) sw, sh, = renderedSyl.get_size() w, h = self.rectOn.w, self.rectOn.h if sw > self.rectOn.w : sur = pygame.transform.scale(sur, (sw, h)) rect = rect.inflate(sw - w, 0) - if self.atBorder : - setattr(rect, self.atBorder, getattr(self.rectOn, self.atBorder)) w = sw + + screenWidth = group.dispWidth + if rect.left < 0 : + rect.left = 0 + elif rect.right > screenWidth : + rect.right = screenWidth sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh)) sur.blit(renderedSyl, sylRect)