X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/4f24569ebb9de3b2433cef9b2ed8dcf8ebbe8633..dd7cfaaea9bc84fa414c1ad52a5fe851f90fa205:/setup_win_exe.py?ds=sidebyside diff --git a/setup_win_exe.py b/setup_win_exe.py index 39cf87e..e122fef 100755 --- a/setup_win_exe.py +++ b/setup_win_exe.py @@ -1,4 +1,4 @@ -# -*- coding: utf-8 -*- +# -*- coding: iso-8859-1 -*- # This will create a dist directory containing the executable file, all the data # directories. All Libraries will be bundled in executable file. # @@ -43,15 +43,18 @@ def findPguThemesDir() : if os.path.isdir(dname): return dname raise IOError('pgu themes folder not found') - + +def findMinwiiDir() : + import minwii + return os.path.dirname(minwii.__file__) class MinWii2exe(py2exe.build_exe.py2exe) : def copy_extensions(self, extensions) : py2exe.build_exe.py2exe.copy_extensions(self, extensions) - - self.copyDataFiles('src/minwii/fonts', 'minwii/fonts') - self.copyDataFiles('src/minwii/soundfonts', 'minwii/soundfonts') - self.copyDataFiles('src/minwii/widgets/data', 'minwii/widgets/data') + minwiiDir = findMinwiiDir() + self.copyDataFiles(os.path.join(minwiiDir, 'fonts'), 'minwii/fonts') + self.copyDataFiles(os.path.join(minwiiDir, 'soundfonts'), 'minwii/soundfonts') + self.copyDataFiles(os.path.join(minwiiDir, 'widgets', 'data'), 'minwii/widgets/data') self.copyDataFiles(findPguThemesDir(), 'data/themes') pygamedir = os.path.dirname(pygame.base.__file__) @@ -82,20 +85,10 @@ class MinWii2exe(py2exe.build_exe.py2exe) : self.compiled_files.append(os.path.join(reldest, relpath, file)) -#class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font -# def copy_extensions(self, extensions): -# #Get pygame default font -# pygamedir = os.path.split(pygame.base.__file__)[0] -# pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font()) -# -# #Add font to list of extension to be copied -# extensions.append(Module("pygame.font", pygame_default_font)) -# py2exe.build_exe.py2exe.copy_extensions(self, extensions) - class BuildExe: def __init__(self): #Name of starting .py - self.script = "src/minwii/start_win.py" + #self.script = "src/minwii/runminwii.py" #Name of program self.project_name = "MINWii" @@ -104,25 +97,23 @@ class BuildExe: self.project_url = "about:none" #Version of program - self.project_version = "0.0" + self.project_version = "1.0" #License of the program - self.license = "MyApps License" + self.license = "GPL" #Auhor of program - self.author_name = "Me" - self.author_email = "example@example.com" - self.copyright = "Copyright (c) 2009 Me." + self.author_name = "Samuel Benveniste" + self.author_email = "samuel.benveniste@gmail.com" + self.copyright = "Copyright 2010 MINES-ParisTech" #Description - self.project_description = "MyApps Description" + self.project_description = "Musicothérapie Interractive avec la Wiimote" #Icon file (None will use pygame default icon) - self.icon_file = None + self.icon_file = 'minwii.ico' - #Extra files/dirs copied to game - self.data_files = [('minwii/fonts', - glob.glob('src/minwii/fonts/*.ttf'))] + self.data_files = [] #Extra/excludes python modules self.extra_modules = [] @@ -163,19 +154,26 @@ class BuildExe: license = self.license, # targets to build - #windows = [{ - # 'script': self.script, - # 'icon_resources': [(0, self.icon_file)], - # 'copyright': self.copyright - #}], - console = [self.script], - options = {'py2exe': {#'optimize': 2, - #'bundle_files': 1, + windows = [{ + 'script': "src/minwii/runminwii.py", + 'icon_resources': [(0, self.icon_file)], + 'copyright': self.copyright + }, + { + 'script' : "src/minwii/logapp.py", + 'icon_resources': [(0, 'logapp.ico')], + 'copyright' : self.copyright + } + ], + #console = ["src/minwii/logapp.py"], + options = {'py2exe': {'optimize': 1, + 'bundle_files': 3, #'compressed': True, #'excludes': self.exclude_modules, #'packages': self.extra_modules, #'dll_excludes': self.exclude_dll, - 'skip_archive' : True} + 'skip_archive' : True + } }, zipfile = self.zipfile_name, data_files = self.data_files,