X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/36542520a974d97265a405a50d37c065f7c8db29..f7094076a9f447c33341612d1a530141d35d1a3a:/src/app/minwii.py diff --git a/src/app/minwii.py b/src/app/minwii.py index 3757df1..fc45bdf 100755 --- a/src/app/minwii.py +++ b/src/app/minwii.py @@ -6,30 +6,73 @@ $Id$ $URL$ """ +import pygame from pgu.gui import Desktop from pgu.gui import QUIT +from widgets.launch import LaunchScreen from widgets.home import Home -from widgets.playingscreen import _PlayingScreenBase, SongPlayingScreenTest -import time +from widgets.playingscreen import SongPlayingScreen, PlayingScreen +from widgets.instrumentselector import InstrumentSelector +from synth import Synth +from eventutils import EventDispatcher +from musicxml import musicXml2Song +from config import SONG_FILE_PATH +from globals import PLAYING_MODES_DICT +from pywiiuse import pygame_wiimouse +from pywiiuse.PyWiiUse import IR_BELOW -class MinWii(Desktop): + +class MinWii(object): def __init__(self) : - Desktop.__init__(self) - - # home = Home() - # home.connect(QUIT, self.quit) - # self.run(home) - - # class C:pass - # o = C() - # o.midi=1 - # playingScreen = _PlayingScreenBase([o]) - - import pygame - playingScreen = SongPlayingScreenTest() - #playingScreen.draw(pygame.display.get_surface()) - playingScreen.run() - - #pygame.display.flip() - #time.sleep(2) + LaunchScreen() + app = Desktop() + synth = Synth() + + modeResolution = (1024,768) + + pygame_wiimouse.init(1, 5) # look for 1, wait 5 seconds + n = pygame_wiimouse.get_count() + print '%d wiimotes' % n + WT = pygame_wiimouse.WT + WT.pause() + wm = pygame_wiimouse.Wiimote(0) # access the wiimote object + wm.enable_accels(0) # turn on acceleration reporting + wm.enable_ir(1, vres = modeResolution, position=IR_BELOW) + + pygame.display.set_mode(modeResolution) + pygame.display.set_caption('MinWii') + + while True : + # sélection de la chanson + home = Home(songPath=SONG_FILE_PATH) + home.connect(QUIT, app.quit) + app.run(home) + app.close(home) + returnValue = home.returnValue + if not returnValue : + break + + # sélection de l'instrument + WT.resume() + selector = InstrumentSelector() + selector.run() + selector.stop() + pygame.event.clear() + EventDispatcher.reset() + instrumentDescription = selector.selectedInstrument + + # lancement du lecteur / clavier + songFile = home.songFile + playMode = home.modeSelect.value + playMode = PLAYING_MODES_DICT[playMode] + song = musicXml2Song(songFile) + bank, preset = instrumentDescription['bank'], instrumentDescription['preset'] + octave = instrumentDescription.get('octave', 0) + synth.adjust_octave(0, octave) + synth.program_select(0, bank, preset) + playingScreen = SongPlayingScreen(synth, song, mode=playMode) + playingScreen.run() + pygame.event.clear() + EventDispatcher.reset() + WT.pause()