X-Git-Url: https://scm.cri.mines-paristech.fr/git/minwii.git/blobdiff_plain/1949ce08d8bd0e485280de3039c1c103522d7c2d..a66a76adf2e817c69ad27f6568b5bad2929489e3:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index 146e549..f881433 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -13,19 +13,18 @@ from cursors import WarpingCursor from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor import types -# TODO : positionner cette constance en fonction de la résolution d'affichage -# externaliser la conf. -BORDER = 0 # 5px -FIRST_HUE = 0.6 -OFF_LUMINANCE = 0.2 -OFF_SATURATION = 1 -ON_TOP_LUMINANCE = 0.6 -ON_BOTTOM_LUMINANCE = 0.9 -ON_SATURATION = 1 -ON_COLUMN_OVERSIZING = 1.5 +from config import BORDER +from config import FIRST_HUE +from config import OFF_LUMINANCE +from config import OFF_SATURATION +from config import ON_TOP_LUMINANCE +from config import ON_BOTTOM_LUMINANCE +from config import ON_SATURATION +from config import ON_COLUMN_OVERSIZING -class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) : + +class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : def __init__(self, distinctNotes=[]) : """ @@ -77,11 +76,11 @@ class _PlayingScreenBase(pygame.sprite.OrderedUpdates, EventHandlerMixin) : for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i c = Column(hue, rect) - self.add(c) + self.add(c, layer=0) def _initCursor(self) : - self.cursor = WarpingCursor() - self.add(self.cursor) + self.cursor = WarpingCursor(blinkMode=True) + self.add(self.cursor, layer=2) def highlightColumn(self, index) : @@ -129,7 +128,7 @@ class SongPlayingScreenTest(_PlayingScreenBase) : super(SongPlayingScreenTest, self).__init__([o]) -class Column(pygame.sprite.Sprite) : +class Column(pygame.sprite.Sprite, EventHandlerMixin) : def __init__(self, hue, rect) : pygame.sprite.Sprite.__init__(self) @@ -141,7 +140,10 @@ class Column(pygame.sprite.Sprite) : topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION) bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION) - rectOn = rect.inflate(ON_COLUMN_OVERSIZING * rect.width, 0) + onWidth = rect.width * ON_COLUMN_OVERSIZING + onLeft = rect.centerx - onWidth / 2 + rectOn = pygame.Rect((onLeft, 0), + (onWidth, rect.height)) self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) self.rectOn = rectOn @@ -149,12 +151,24 @@ class Column(pygame.sprite.Sprite) : self.rect = rect def update(self, state) : + group = self.groups()[0] if state : + group.change_layer(self, 1) self.image = self.stateOn self.rect = self.rectOn else : + group.change_layer(self, 0) self.image = self.stateOff self.rect = self.rectOff + + @event_handler(pygame.MOUSEBUTTONDOWN) + def onMouseDown(self, event) : + if self.rect.collidepoint(*event.pos) : + self.update(True) + + @event_handler(pygame.MOUSEBUTTONUP) + def onMouseUp(self, event) : + self.update(False) def hls_to_rgba_8bits(h, l, s) : #convert to rgb ranging from 0 to 255