import pygame
import os
+from threading import Thread
+import time
from eventutils import EventHandlerMixin, event_handler
-from events import TIMEOUT
from itertools import cycle
class WarpingCursor(pygame.sprite.DirtySprite, EventHandlerMixin):
@staticmethod
def _get_theme_images(name) :
basePath = os.path.abspath(__file__).split(os.path.sep)[:-1]
- basePath.append('data')
+ basePath.extend(['data', 'cursor'])
basePath.append(name)
basePath = os.path.sep.join(basePath)
images = [f for f in os.listdir(basePath) if os.path.splitext(f)[1] == '.png']
self.blinkMode = blinkMode
self._startBlink()
+ def __del__(self) :
+ if hasattr(self, 'timer') :
+ try : self.timer.stop()
+ except : pass
+
def _startBlink(self) :
if self.blinkMode :
self._blinking = True
- pygame.time.set_timer(TIMEOUT, self.duration)
self.iterator = self.iterImages()
+ self.timer = ForeverTimer(self.duration, self.loadNext)
+ self.timer.start()
def _stopBlink(self) :
if self.blinkMode :
- pygame.time.set_timer(TIMEOUT, 0)
+ self.timer.stop()
def iterImages(self) :
for img in cycle(self.images) :
yield img
- @event_handler(TIMEOUT)
- def loadNext(self, event) :
+ def loadNext(self) :
if self._blinking :
self.dirty = 1
self.image = self.iterator.next()
self.dirty = 1
if self.blinkMode :
self._blinking = True
- self.loadNext(event)
else :
self.image = self.images[0]
def move(self, event) :
self.dirty = 1
self.rect.move_ip(event.rel)
+
+ def setPosition(self, pos) :
+ self.dirty = 1
+ x, y = pos
+ rx, ry = self.rect.centerx, self.rect.centery
+ self.rect.move_ip(x-rx, y-ry)
+
+
+class ForeverTimer(Thread) :
+ def __init__(self, duration, func, *args, **kw) :
+ Thread.__init__(self)
+ self.duration = duration / 1000.
+ self.func = func
+ self.args = args
+ self.kw = kw
+ self.running = True
+
+ def run(self) :
+ while self.running :
+ self.func(*self.args, **self.kw)
+ time.sleep(self.duration)
+
+ def stop(self) :
+ self.running = False
\ No newline at end of file