- def __init__(self, group, hue, rect, tone) :
- pygame.sprite.DirtySprite.__init__(self, group)
- self.state = False
-
- # nom de l'intonation
- self.tone = tone
- toneName = FONT.render(tone.nom, True, (0,0,0))
-
- # état off : surface unie et nom de l'intonation
- sur = pygame.surface.Surface(rect.size)
- rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION)
- sur.fill(rgba)
- w, h = rect.w, rect.h
- tw, th, = toneName.get_size()
- toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
- sur.blit(toneName, toneRect)
- self.surOff = sur
- self.rectOff = rect
-
-
- # état on : surface dégradée avec nom de la note avec largeur agrandie
- topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA)
- bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA)
- onWidth = rect.width * ON_COLUMN_OVERSIZING
- onLeft = rect.centerx - onWidth / 2
- rectOn = pygame.Rect((onLeft, 0),
- (onWidth, rect.height))
- self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
- w, h = rectOn.w, rectOn.h
- toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
- self.surOn.blit(toneName, toneRect)
- self.rectOn = rectOn
-
- self.image = self.surOff
- self.rect = rect
- #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown)
- #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp)
+ def handleColumnOver(self, event) :
+ col = event.column
+ if col.state and not self.currentNotePlayed :
+ pan = self.getPan(col.index)
+ self.synth.cc(0, 10, pan)
+ vel = self.getVelocity(event.pos)
+ self.synth.noteon(0, col.tone.midi, vel)
+ SongPlayingScreen.setNoteTimeout(
+ int(self.currentNote.duration * \
+ self.quarterNoteDuration)
+ )
+ self.currentNotePlayed = True