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Clignotement du curseur basé sur un thread indépendant de pygame.
[minwii.git]
/
src
/
app
/
widgets
/
playingscreen.py
diff --git
a/src/app/widgets/playingscreen.py
b/src/app/widgets/playingscreen.py
index
67039e7
..
75f68fd
100755
(executable)
--- a/
src/app/widgets/playingscreen.py
+++ b/
src/app/widgets/playingscreen.py
@@
-88,7
+88,7
@@
class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
EventDispatcher.dispatchEvents()
dirty = self.draw(pygame.display.get_surface())
pygame.display.update(dirty)
- clock.tick()
+ clock.tick(
FRAMERATE
)
def stop(self) :
self._running = False