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Ajout description midi des instruments et sélection au niveau de fluidsynth.
[minwii.git]
/
src
/
app
/
minwii.py
diff --git
a/src/app/minwii.py
b/src/app/minwii.py
index
350f32d
..
7901c9c
100755
(executable)
--- a/
src/app/minwii.py
+++ b/
src/app/minwii.py
@@
-11,6
+11,7
@@
from pgu.gui import Desktop
from pgu.gui import QUIT
from widgets.home import Home
from widgets.playingscreen import SongPlayingScreen, PlayingScreen
from pgu.gui import QUIT
from widgets.home import Home
from widgets.playingscreen import SongPlayingScreen, PlayingScreen
+from widgets.instrumentselector import InstrumentSelector
from synth import Synth
from eventutils import EventDispatcher
from musicxml import musicXml2Song
from synth import Synth
from eventutils import EventDispatcher
from musicxml import musicXml2Song
@@
-27,9
+28,20
@@
class MinWii(object):
home.connect(QUIT, app.quit)
app.run(home)
app.close(home)
home.connect(QUIT, app.quit)
app.run(home)
app.close(home)
+ returnValue = home.returnValue
+ if not returnValue :
+ break
+
+ selector = InstrumentSelector()
+ selector.run()
+ selector.stop()
+ pygame.event.clear()
+ EventDispatcher.reset()
+ instrumentDescription = selector.selectedInstrument
song = musicXml2Song(home.songFile, printNotes=True)
song = musicXml2Song(home.songFile, printNotes=True)
- synth.program_select(0, 0, 45)
+ bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+ synth.program_select(0, bank, preset)
playingScreen = SongPlayingScreen(synth, song)
playingScreen.run()
pygame.event.clear()
playingScreen = SongPlayingScreen(synth, song)
playingScreen.run()
pygame.event.clear()