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Ajout description midi des instruments et sélection au niveau de fluidsynth.
[minwii.git]
/
src
/
app
/
widgets
/
column.py
diff --git
a/src/app/widgets/column.py
b/src/app/widgets/column.py
index
667903c
..
92f53ba
100755
(executable)
--- a/
src/app/widgets/column.py
+++ b/
src/app/widgets/column.py
@@
-6,11
+6,11
@@
$Id$
$URL$
"""
import pygame
$URL$
"""
import pygame
-from colorsys import hls_to_rgb
from gradients import gradients
from math import floor
from globals import BACKGROUND_LAYER
from globals import FOREGROUND_LAYER
from gradients import gradients
from math import floor
from globals import BACKGROUND_LAYER
from globals import FOREGROUND_LAYER
+from globals import hls_to_rgba_8bits
from config import OFF_LUMINANCE
from config import OFF_SATURATION
from config import ON_TOP_LUMINANCE
from config import OFF_LUMINANCE
from config import OFF_SATURATION
from config import ON_TOP_LUMINANCE
@@
-59,8
+59,6
@@
class Column(pygame.sprite.DirtySprite) :
self.image = self.surOff
self.rect = rect
self.image = self.surOff
self.rect = rect
- #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown)
- #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp)
def update(self, state, syllabus='') :
group = self.groups()[0]
def update(self, state, syllabus='') :
group = self.groups()[0]
@@
-87,8
+85,3
@@
class Column(pygame.sprite.DirtySprite) :
self.state = state
self.dirty = 1
self.state = state
self.dirty = 1
-
-def hls_to_rgba_8bits(h, l, s, a=1) :
- #convert to rgb ranging from 0 to 255
- rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)]
- return tuple(rgba)