# parce qu'il s'agit du curseur
for col in reversed(self.sprites()[:-1]) :
if col.rect.collidepoint(*event.pos):
- self.raiseKeyDown(col)
+ self.raiseColDown(col)
break
@event_handler(pygame.MOUSEBUTTONUP)
def onMouseUp(self, event) :
for col in reversed(self.sprites()[:-1]) :
if col.rect.collidepoint(*event.pos) :
- self.raiseKeyUp(col)
+ self.raiseColUp(col)
break
- def raiseKeyDown(self, col) :
+ @event_handler(pygame.MOUSEMOTION)
+ def onMouseMove(self, event) :
+ for col in reversed(self.sprites()[:-1]) :
+ if col.rect.collidepoint(*event.pos) :
+ self.raiseColOver(col)
+ break
+
+ def raiseColDown(self, col) :
evt = pygame.event.Event(events.COLDOWN, column=col)
pygame.event.post(evt)
- def raiseKeyUp(self, col) :
+ def raiseColUp(self, col) :
evt = pygame.event.Event(events.COLUP, column=col)
pygame.event.post(evt)
+
+ def raiseColOver(self, col) :
+ evt = pygame.event.Event(events.COLOVER, column=col)
+ pygame.event.post(evt)
class PlayingScreen(_PlayingScreenBase) :
class SongPlayingScreen(_PlayingScreenBase) :
- def __init__(self, synth, song, mode=PLAYING_MODES['NORMAL']) :
+ def __init__(self, synth, song, mode=PLAYING_MODES['EASY']) :
super(SongPlayingScreen, self).__init__(synth, song.distinctNotes)
self.song = song
self.currentColumn = None
self.noteIterator = self.song.iterNotes()
self.displayNext()
+ if mode == PLAYING_MODES['NORMAL'] :
+ EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown)
+ EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp)
+ elif mode == PLAYING_MODES['EASY'] :
+ EventDispatcher.addEventListener(events.COLOVER, self.handleColumnOver)
+
- def displayNext(self) :
+ def displayNext(self, event=None) :
if self.currentColumn:
self.currentColumn.update(False)
note, verseIndex = self.noteIterator.next()
column = self.columns[note.midi]
column.update(True, syllabus)
self.currentColumn = column
+ self.currentNote = note
self.currentNotePlayed = False
- @event_handler(events.COLDOWN)
def handleColumnDown(self, event) :
col = event.column
if col.state:
self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY)
self.currentNotePlayed = True
- @event_handler(events.COLUP)
def handleColumnUp(self, event) :
if self.currentNotePlayed :
self.synth.noteoff(0, self.currentColumn.tone.midi)
self.displayNext()
+
+ def handleColumnOver(self, event) :
+ col = event.column
+ if col.state and not self.currentNotePlayed :
+ self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY)
+ SongPlayingScreen.setNoteTimeout(int(self.currentNote.duration * 600))
+ self.currentNotePlayed = True
+
+ @event_handler(events.NOTEEND)
+ def clearTimeOutAndDisplayNext(self, evt) :
+ pygame.time.set_timer(evt.type, 0)
+ self.displayNext()
+
+ @staticmethod
+ def setNoteTimeout(delay) :
+ pygame.time.set_timer(events.NOTEEND, delay)
+