On va y aller progressivement...
[minwii.git] / setup_win_exe.py
index de4ccd9..2a9b4e7 100755 (executable)
@@ -1,3 +1,4 @@
+# -*- coding: utf-8 -*-
 # This will create a dist directory containing the executable file, all the data
 # directories. All Libraries will be bundled in executable file.
 #
@@ -17,6 +18,15 @@ try:
 except ImportError, message:
     raise SystemExit,  "Unable to load module. %s" % message
 
+
+origIsSystemDLL = py2exe.build_exe.isSystemDLL
+def isSystemDLL(pathname):
+    if os.path.basename(pathname).lower() in ["sdl_ttf.dll"]:
+        return 0
+    return origIsSystemDLL(pathname)
+py2exe.build_exe.isSystemDLL = isSystemDLL
+
+
 class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
     def copy_extensions(self, extensions):
         #Get pygame default font
@@ -30,10 +40,10 @@ class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame defa
 class BuildExe:
     def __init__(self):
         #Name of starting .py
-        self.script = "MyApps.py"
+        self.script = "src/minwii/start_win.py"
 
         #Name of program
-        self.project_name = "MyApps"
+        self.project_name = "MINWii"
 
         #Project url
         self.project_url = "about:none"
@@ -56,7 +66,8 @@ class BuildExe:
         self.icon_file = None
 
         #Extra files/dirs copied to game
-        self.extra_datas = []
+        self.data_files = [('minwii/fonts',
+                                glob.glob('src/minwii/fonts/*.ttf'))]
 
         #Extra/excludes python modules
         self.extra_modules = []
@@ -71,57 +82,21 @@ class BuildExe:
         #Dist directory
         self.dist_dir ='dist'
 
-    ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
-    ## Originally borrowed from wxPython's setup and config files
-    def opj(self, *args):
-        path = os.path.join(*args)
-        return os.path.normpath(path)
-
-    def find_data_files(self, srcdir, *wildcards, **kw):
-        # get a list of all files under the srcdir matching wildcards,
-        # returned in a format to be used for install_data
-        def walk_helper(arg, dirname, files):
-            if '.svn' in dirname:
-                return
-            names = []
-            lst, wildcards = arg
-            for wc in wildcards:
-                wc_name = self.opj(dirname, wc)
-                for f in files:
-                    filename = self.opj(dirname, f)
-
-                    if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
-                        names.append(filename)
-            if names:
-                lst.append( (dirname, names ) )
-
-        file_list = []
-        recursive = kw.get('recursive', True)
-        if recursive:
-            os.path.walk(srcdir, walk_helper, (file_list, wildcards))
-        else:
-            walk_helper((file_list, wildcards),
-                        srcdir,
-                        [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
-        return file_list
 
     def run(self):
         if os.path.isdir(self.dist_dir): #Erase previous destination dir
             shutil.rmtree(self.dist_dir)
         
+        if os.path.isdir('build'): #Clean up build dir
+            shutil.rmtree('build')
+        
+        
         #Use the default pygame icon, if none given
         if self.icon_file == None:
             path = os.path.split(pygame.__file__)[0]
             self.icon_file = os.path.join(path, 'pygame.ico')
 
-        #List all data files to add
-        extra_datas = []
-        for data in self.extra_datas:
-            if os.path.isdir(data):
-                extra_datas.extend(self.find_data_files(data, '*'))
-            else:
-                extra_datas.append(('.', [data]))
-        
+
         setup(
             cmdclass = {'py2exe': pygame2exe},
             version = self.project_version,
@@ -133,24 +108,29 @@ class BuildExe:
             license = self.license,
 
             # targets to build
-            windows = [{
-                'script': self.script,
-                'icon_resources': [(0, self.icon_file)],
-                'copyright': self.copyright
-            }],
-            options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
-                                  'excludes': self.exclude_modules, 'packages': self.extra_modules, \
-                                  'dll_excludes': self.exclude_dll} },
+            #windows = [{
+            #    'script': self.script,
+            #    'icon_resources': [(0, self.icon_file)],
+            #    'copyright': self.copyright
+            #}],
+            console = [self.script],
+            options = {'py2exe': {#'optimize': 2,
+                                  'bundle_files': 1,
+                                  #'compressed': True,
+                                  'excludes': self.exclude_modules,
+                                  'packages': self.extra_modules,
+                                  'dll_excludes': self.exclude_dll}
+                      },
             zipfile = self.zipfile_name,
-            data_files = extra_datas,
+            data_files = self.data_files,
             dist_dir = self.dist_dir
             )
         
-        if os.path.isdir('build'): #Clean up build dir
-            shutil.rmtree('build')
+        #if os.path.isdir('build'): #Clean up build dir
+        #    shutil.rmtree('build')
 
 if __name__ == '__main__':
     if operator.lt(len(sys.argv), 2):
         sys.argv.append('py2exe')
     BuildExe().run() #Run generation
-    raw_input("Press any key to continue") #Pause to let user see that things ends
+    #raw_input("Press any key to continue") #Pause to let user see that things ends