+# -*- coding: utf-8 -*-
# This will create a dist directory containing the executable file, all the data
# directories. All Libraries will be bundled in executable file.
#
except ImportError, message:
raise SystemExit, "Unable to load module. %s" % message
+
+origIsSystemDLL = py2exe.build_exe.isSystemDLL
+def isSystemDLL(pathname):
+ if os.path.basename(pathname).lower() in ["sdl_ttf.dll"]:
+ return 0
+ return origIsSystemDLL(pathname)
+py2exe.build_exe.isSystemDLL = isSystemDLL
+
+
class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
def copy_extensions(self, extensions):
#Get pygame default font
class BuildExe:
def __init__(self):
#Name of starting .py
- self.script = "MyApps.py"
+ self.script = "src/minwii/start_win.py"
#Name of program
- self.project_name = "MyApps"
+ self.project_name = "MINWii"
#Project url
self.project_url = "about:none"
self.icon_file = None
#Extra files/dirs copied to game
- self.extra_datas = []
+ self.data_files = [('minwii/fonts',
+ glob.glob('src/minwii/fonts/*.ttf'))]
#Extra/excludes python modules
self.extra_modules = []
#Dist directory
self.dist_dir ='dist'
- ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
- ## Originally borrowed from wxPython's setup and config files
- def opj(self, *args):
- path = os.path.join(*args)
- return os.path.normpath(path)
-
- def find_data_files(self, srcdir, *wildcards, **kw):
- # get a list of all files under the srcdir matching wildcards,
- # returned in a format to be used for install_data
- def walk_helper(arg, dirname, files):
- if '.svn' in dirname:
- return
- names = []
- lst, wildcards = arg
- for wc in wildcards:
- wc_name = self.opj(dirname, wc)
- for f in files:
- filename = self.opj(dirname, f)
-
- if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
- names.append(filename)
- if names:
- lst.append( (dirname, names ) )
-
- file_list = []
- recursive = kw.get('recursive', True)
- if recursive:
- os.path.walk(srcdir, walk_helper, (file_list, wildcards))
- else:
- walk_helper((file_list, wildcards),
- srcdir,
- [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
- return file_list
def run(self):
if os.path.isdir(self.dist_dir): #Erase previous destination dir
shutil.rmtree(self.dist_dir)
+ if os.path.isdir('build'): #Clean up build dir
+ shutil.rmtree('build')
+
+
#Use the default pygame icon, if none given
if self.icon_file == None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
- #List all data files to add
- extra_datas = []
- for data in self.extra_datas:
- if os.path.isdir(data):
- extra_datas.extend(self.find_data_files(data, '*'))
- else:
- extra_datas.append(('.', [data]))
-
+
setup(
cmdclass = {'py2exe': pygame2exe},
version = self.project_version,
license = self.license,
# targets to build
- windows = [{
- 'script': self.script,
- 'icon_resources': [(0, self.icon_file)],
- 'copyright': self.copyright
- }],
- options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
- 'excludes': self.exclude_modules, 'packages': self.extra_modules, \
- 'dll_excludes': self.exclude_dll} },
+ #windows = [{
+ # 'script': self.script,
+ # 'icon_resources': [(0, self.icon_file)],
+ # 'copyright': self.copyright
+ #}],
+ console = [self.script],
+ options = {'py2exe': {#'optimize': 2,
+ 'bundle_files': 1,
+ #'compressed': True,
+ 'excludes': self.exclude_modules,
+ 'packages': self.extra_modules,
+ 'dll_excludes': self.exclude_dll}
+ },
zipfile = self.zipfile_name,
- data_files = extra_datas,
+ data_files = self.data_files,
dist_dir = self.dist_dir
)
- if os.path.isdir('build'): #Clean up build dir
- shutil.rmtree('build')
+ #if os.path.isdir('build'): #Clean up build dir
+ # shutil.rmtree('build')
if __name__ == '__main__':
if operator.lt(len(sys.argv), 2):
sys.argv.append('py2exe')
BuildExe().run() #Run generation
- raw_input("Press any key to continue") #Pause to let user see that things ends
+ #raw_input("Press any key to continue") #Pause to let user see that things ends