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envoi pan et velocity en fonction de la position du pointeur.
[minwii.git]
/
src
/
app
/
eventutils.py
diff --git
a/src/app/eventutils.py
b/src/app/eventutils.py
index
c0aada5
..
505455c
100755
(executable)
--- a/
src/app/eventutils.py
+++ b/
src/app/eventutils.py
@@
-29,7
+29,7
@@
$URL$
import types
import pygame
from StringIO import StringIO
import types
import pygame
from StringIO import StringIO
-from log import console, eventLog
, hiddenEvents, pprinters
+from log import console, eventLog
ger
class _EventDispatcher :
def __init__(self) :
class _EventDispatcher :
def __init__(self) :
@@
-50,10
+50,8
@@
class _EventDispatcher :
def dispatchEvents(self) :
events = pygame.event.get()
for event in events :
def dispatchEvents(self) :
events = pygame.event.get()
for event in events :
+ eventLogger.info(event)
listeners = self.registry.get(event.type, {})
listeners = self.registry.get(event.type, {})
- if not hiddenEvents.has_key(event.type):
- #if listeners and not hiddenEvents.has_key(event.type) :
- eventLog.info(pprinters[event.type](event))
for listener in listeners.keys() :
listener(event)
for listener in listeners.keys() :
listener(event)