ajout de la méthode adjust_octave au synthé pour corriger la hauteur des notes.
[minwii.git] / src / app / minwii.py
index 6f277a7..b279000 100755 (executable)
@@ -9,6 +9,7 @@ $URL$
 import pygame
 from pgu.gui import Desktop
 from pgu.gui import QUIT
 import pygame
 from pgu.gui import Desktop
 from pgu.gui import QUIT
+from widgets.launch import LaunchScreen
 from widgets.home import Home
 from widgets.playingscreen import SongPlayingScreen, PlayingScreen
 from widgets.instrumentselector import InstrumentSelector
 from widgets.home import Home
 from widgets.playingscreen import SongPlayingScreen, PlayingScreen
 from widgets.instrumentselector import InstrumentSelector
@@ -16,28 +17,47 @@ from synth import Synth
 from eventutils import EventDispatcher
 from musicxml import musicXml2Song
 from config import SONG_FILE_PATH
 from eventutils import EventDispatcher
 from musicxml import musicXml2Song
 from config import SONG_FILE_PATH
+from globals import PLAYING_MODES_DICT
 
 class MinWii(object):
     
     def __init__(self) :
 
 class MinWii(object):
     
     def __init__(self) :
+        LaunchScreen()
         app = Desktop()
         synth = Synth()
 
         app = Desktop()
         synth = Synth()
 
+        modeResolution = (1024,768)
+        pygame.display.set_mode(modeResolution)
+        pygame.display.set_caption('MinWii')
+
         while True :
         while True :
+            # sélection de la chanson
             home = Home(songPath=SONG_FILE_PATH)
             home.connect(QUIT, app.quit)
             app.run(home)
             app.close(home)
             home = Home(songPath=SONG_FILE_PATH)
             home.connect(QUIT, app.quit)
             app.run(home)
             app.close(home)
+            returnValue = home.returnValue
+            if not returnValue :
+                break
             
             
+            # sélection de l'instrument
             selector = InstrumentSelector()
             selector.run()
             selector.stop()
             pygame.event.clear()
             EventDispatcher.reset()
             selector = InstrumentSelector()
             selector.run()
             selector.stop()
             pygame.event.clear()
             EventDispatcher.reset()
+            instrumentDescription = selector.selectedInstrument
             
             
-            song = musicXml2Song(home.songFile, printNotes=True)
-            synth.program_select(0, 0, 0)
-            playingScreen = SongPlayingScreen(synth, song)
+            # lancement du lecteur / clavier
+            songFile = home.songFile
+            playMode = home.modeSelect.value
+            playMode = PLAYING_MODES_DICT[playMode]
+            song = musicXml2Song(songFile)
+            bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+            octave = instrumentDescription.get('octave', 0)
+            synth.adjust_octave(0, octave)
+            synth.program_select(0, bank, preset)
+            playingScreen = SongPlayingScreen(synth, song, mode=playMode)
             playingScreen.run()
             pygame.event.clear()
             EventDispatcher.reset()
             playingScreen.run()
             pygame.event.clear()
             EventDispatcher.reset()