+ def __init__(self, wimoteSupport=True) :
+ LaunchScreen()
+ app = Desktop()
+ synth = Synth()
+
+ screenResolution = (1024,768)
+
+ if wimoteSupport :
+ from pywiiuse import pygame_wiimouse
+ pygame_wiimouse.init(4, 5, screenResolution) # look for 4, wait 5 seconds
+ nwiimotes = pygame_wiimouse.get_count()
+ print '%d wiimotes' % nwiimotes
+ WT = pygame_wiimouse.WT
+ WT.pause()
+ else :
+ nwiimotes = 0
+ class _WTFacade :
+ selectWimoteIndex = 0
+ def pause(self):
+ pass
+ def resume(self):
+ pass
+ def selectWiimote(self, i):
+ pass
+ WT = _WTFacade()
+
+ pygame.display.set_mode(screenResolution)
+ pygame.display.set_caption('MinWii')
+
+ while True :
+ # sélection de la chanson
+ home = Home(songPath=SONG_FILE_PATH,
+ nwiimotes=nwiimotes)
+ home.connect(QUIT, app.quit)
+ app.run(home)
+ app.close(home)
+ returnValue = home.returnValue
+ print 'home.selectedWiimoteIndex', home.selectedWiimoteIndex
+ if not returnValue :
+ break
+
+ WT.selectWiimote(home.selectedWiimoteIndex)
+ WT.resume()
+
+ # sélection de l'instrument
+ selector = InstrumentSelector()
+ selector.run()
+ selector.stop()
+ pygame.event.clear()
+ EventDispatcher.reset()
+ instrumentDescription = selector.selectedInstrument
+
+ # lancement du lecteur / clavier
+ songFile = home.songFile
+ playMode = home.modeSelect.value
+ playMode = PLAYING_MODES_DICT[playMode]
+ song = musicXml2Song(songFile)
+ bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+ octave = instrumentDescription.get('octave', 0)
+ synth.adjust_octave(0, octave)
+ synth.program_select(0, bank, preset)
+ playingScreen = SongPlayingScreen(synth, song, mode=playMode)
+ playingScreen.run()
+ pygame.event.clear()
+ EventDispatcher.reset()
+ WT.pause()