from pgu.gui import Label
from pgu.gui import Button
from pgu.gui import Switch
+from pgu.gui import Radio
+from pgu.gui import Group
from pgu.gui import Select
from pgu.gui import CLICK
from pgu.gui import QUIT
def __init__(self,**params):
Table.__init__(self,**params)
self.songPath = params.get('songPath', '.')
+ self.nwiimotes = params.get('nwiimotes', 0)
self.songFile = None
self.spaceSize = (100,100)
self.font = pygame.font.Font(None,70)
# choix des wiimotes
self.tr()
- self.td(self.createLabel("Joueurs :", self.font))
+ self.td(self.createLabel("Wiimote :", self.font))
playerTable = Table()
- self.activeWiimoteSwitches = []
- for i in range(4):
- s = Switch(False)
- playerTable.td(s)
+
+ self.selectedWiimote = Group(name='selectedWiimote', value=0)
+ for i in range(self.nwiimotes):
+ r = Radio(self.selectedWiimote, i)
+ playerTable.td(r)
playerTable.td(self.createLabel(" %d " % (i+1)))
- self.activeWiimoteSwitches.append(s)
self.td(playerTable,colspan = 3)
self.tr()