from eventutils import EventDispatcher
from musicxml import musicXml2Song
from config import SONG_FILE_PATH
-from time import sleep
+from globals import PLAYING_MODES_DICT
+from pywiiuse import pygame_wiimouse
+from pywiiuse.PyWiiUse import IR_BELOW
+
class MinWii(object):
synth = Synth()
modeResolution = (1024,768)
+
+ pygame_wiimouse.init(1, 5) # look for 1, wait 5 seconds
+ n = pygame_wiimouse.get_count()
+ print '%d wiimotes' % n
+ WT = pygame_wiimouse.WT
+ WT.pause()
+ wm = pygame_wiimouse.Wiimote(0) # access the wiimote object
+ wm.enable_accels(0) # turn on acceleration reporting
+ wm.enable_ir(1, vres = modeResolution, position=IR_BELOW)
+
pygame.display.set_mode(modeResolution)
pygame.display.set_caption('MinWii')
break
# sélection de l'instrument
+ WT.resume()
selector = InstrumentSelector()
selector.run()
selector.stop()
instrumentDescription = selector.selectedInstrument
# lancement du lecteur / clavier
- song = musicXml2Song(home.songFile)
+ songFile = home.songFile
+ playMode = home.modeSelect.value
+ playMode = PLAYING_MODES_DICT[playMode]
+ song = musicXml2Song(songFile)
bank, preset = instrumentDescription['bank'], instrumentDescription['preset']
+ octave = instrumentDescription.get('octave', 0)
+ synth.adjust_octave(0, octave)
synth.program_select(0, bank, preset)
- playingScreen = SongPlayingScreen(synth, song)
+ playingScreen = SongPlayingScreen(synth, song, mode=playMode)
playingScreen.run()
pygame.event.clear()
EventDispatcher.reset()
+ WT.pause()