fallback pgu standard.
[minwii.git] / src / app / widgets / playingscreen.py
index 75f68fd..0735825 100755 (executable)
@@ -18,6 +18,7 @@ from config import FRAMERATE
 from config import FIRST_HUE
 from config import MIDI_VELOCITY_RANGE
 from config import MIDI_PAN_RANGE
 from config import FIRST_HUE
 from config import MIDI_VELOCITY_RANGE
 from config import MIDI_PAN_RANGE
+from config import MIDI_VELOCITY_WRONG_NOTE_ATTN
 
 from globals import BACKGROUND_LAYER
 from globals import CURSOR_LAYER
 
 from globals import BACKGROUND_LAYER
 from globals import CURSOR_LAYER
@@ -98,7 +99,7 @@ class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
 
     @event_handler(pygame.KEYDOWN)       
     def handleKeyDown(self, event) :
 
     @event_handler(pygame.KEYDOWN)       
     def handleKeyDown(self, event) :
-        if event.key == pygame.K_q:
+        if event.key == pygame.K_q or event.unicode == u'q':
             self.stop()
     
     @event_handler(pygame.MOUSEBUTTONDOWN)
             self.stop()
     
     @event_handler(pygame.MOUSEBUTTONDOWN)
@@ -107,33 +108,33 @@ class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
         # parce qu'il s'agit du curseur
         for col in reversed(self.sprites()[:-1]) :
             if col.rect.collidepoint(*event.pos):
         # parce qu'il s'agit du curseur
         for col in reversed(self.sprites()[:-1]) :
             if col.rect.collidepoint(*event.pos):
-                self.raiseColDown(col, event.pos)
+                self.raiseColDown(col, event)
                 break
 
     @event_handler(pygame.MOUSEBUTTONUP)
     def onMouseUp(self, event) :
         for col in reversed(self.sprites()[:-1]) :
             if col.rect.collidepoint(*event.pos) :
                 break
 
     @event_handler(pygame.MOUSEBUTTONUP)
     def onMouseUp(self, event) :
         for col in reversed(self.sprites()[:-1]) :
             if col.rect.collidepoint(*event.pos) :
-                self.raiseColUp(col, event.pos)
+                self.raiseColUp(col, event)
                 break
 
     @event_handler(pygame.MOUSEMOTION)
     def onMouseMove(self, event) :
         for col in reversed(self.sprites()[:-1]) :
             if col.rect.collidepoint(*event.pos) :
                 break
 
     @event_handler(pygame.MOUSEMOTION)
     def onMouseMove(self, event) :
         for col in reversed(self.sprites()[:-1]) :
             if col.rect.collidepoint(*event.pos) :
-                self.raiseColOver(col, event.pos)
+                self.raiseColOver(col, event)
                 break
 
                 break
 
-    def raiseColDown(self, col, pos) :
-        evt = pygame.event.Event(events.COLDOWN, column=col, pos=pos)
+    def raiseColDown(self, col, mouseEvent) :
+        evt = pygame.event.Event(events.COLDOWN, column=col, pos=mouseEvent.pos)
         pygame.event.post(evt)
 
         pygame.event.post(evt)
 
-    def raiseColUp(self, col, pos) :
-        evt = pygame.event.Event(events.COLUP, column=col, pos=pos)
+    def raiseColUp(self, col, mouseEvent) :
+        evt = pygame.event.Event(events.COLUP, column=col, pos=mouseEvent.pos)
         pygame.event.post(evt)
     
         pygame.event.post(evt)
     
-    def raiseColOver(self, col, pos) :
-        evt = pygame.event.Event(events.COLOVER, column=col, pos=pos)
+    def raiseColOver(self, col, mouseEvent) :
+        evt = pygame.event.Event(events.COLOVER, column=col, pos=mouseEvent.pos, mouseEvent=mouseEvent)
         pygame.event.post(evt)
     
     def getVelocity(self, pos) :
         pygame.event.post(evt)
     
     def getVelocity(self, pos) :
@@ -145,7 +146,12 @@ class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :
         pan = float(index) / (self.keyboardLength -1)
         pan = int(pan * (MIDI_PAN_RANGE[1] - MIDI_PAN_RANGE[0])) + MIDI_PAN_RANGE[0]
         return pan
         pan = float(index) / (self.keyboardLength -1)
         pan = int(pan * (MIDI_PAN_RANGE[1] - MIDI_PAN_RANGE[0])) + MIDI_PAN_RANGE[0]
         return pan
-
+    
+    def playnote(self, col, pos, vel=None) :
+        pan = self.getPan(col.index)
+        self.synth.cc(0, 10, pan)
+        vel = vel or self.getVelocity(pos)
+        self.synth.noteon(0, col.tone.midi, vel)
         
 class PlayingScreen(PlayingScreenBase) :
     "fenêtre de jeu pour improvisation"
         
 class PlayingScreen(PlayingScreenBase) :
     "fenêtre de jeu pour improvisation"
@@ -173,57 +179,126 @@ class PlayingScreen(PlayingScreenBase) :
 
 class SongPlayingScreen(PlayingScreenBase) :
     
 
 class SongPlayingScreen(PlayingScreenBase) :
     
-    def __init__(self, synth, song, mode=PLAYING_MODES_DICT['EASY']) :
+    def __init__(self, synth, song, mode=PLAYING_MODES_DICT['NORMAL']) :
         super(SongPlayingScreen, self).__init__(synth, song.distinctNotes)
         self.song = song
         self.quarterNoteDuration = song.quarterNoteDuration
         self.currentColumn = None
         self.noteIterator = self.song.iterNotes()
         self.displayNext()
         super(SongPlayingScreen, self).__init__(synth, song.distinctNotes)
         self.song = song
         self.quarterNoteDuration = song.quarterNoteDuration
         self.currentColumn = None
         self.noteIterator = self.song.iterNotes()
         self.displayNext()
-        if mode == PLAYING_MODES_DICT['NORMAL'] :
+        self._plugListeners(mode)
+    
+    def _plugListeners(self, mode) :
+        "initialisation des gestionnaires d'événements en fonction du mode"
+
+        if mode == PLAYING_MODES_DICT['BEGINNER'] :
+            EventDispatcher.addEventListener(events.COLOVER, self.handleBeginnerColumnOver)
+
+        elif mode == PLAYING_MODES_DICT['EASY'] :
+            EventDispatcher.addEventListener(events.COLDOWN, self.handleEasyColumnDown)
+            EventDispatcher.addEventListener(events.COLOVER, self.handleEasyColumnOver)
+        
+        elif mode == PLAYING_MODES_DICT['NORMAL'] :
+            EventDispatcher.addEventListener(events.COLOVER, self.handleNormalColumnOver)
             EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown)
             EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp)
             EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown)
             EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp)
-        elif mode == PLAYING_MODES_DICT['EASY'] :
-            EventDispatcher.addEventListener(events.COLOVER, self.handleColumnOver)
+
+        elif mode == PLAYING_MODES_DICT['ADVANCED'] :
+            EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown)
+            EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp)
+
+        elif mode == PLAYING_MODES_DICT['EXPERT'] :
+            EventDispatcher.addEventListener(events.COLDOWN, self.handleExpertColumnDown)
+            EventDispatcher.addEventListener(events.COLUP, self.handleExpertColumnUp)
+
             
             
+    # --- HID listeners ---
+    def handleBeginnerColumnOver(self, event) :
+        col = event.column
+        if col.state and not self.currentNotePlayed :
+            self.playnote(col, event.pos)
+            SongPlayingScreen.setNoteTimeout(
+                        int(self.currentNote.duration * \
+                            self.quarterNoteDuration)
+                                            )
+            self.currentNotePlayed = True
+
+    def handleEasyColumnOver(self, event) :
+        col = event.column
+        if col.state and \
+           any(event.mouseEvent.buttons) and \
+           not self.currentNotePlayed :
+            self.playnote(col, event.pos)
+            SongPlayingScreen.setNoteTimeout(
+                        int(self.currentNote.duration * \
+                            self.quarterNoteDuration)
+                                            )
+            self.currentNotePlayed = True
+
     
     
-    def displayNext(self, event=None) :
-        if self.currentColumn:
-            self.currentColumn.update(False)
-        note, verseIndex = self.noteIterator.next()
-        syllabus = note.lyrics[verseIndex].syllabus()
-        column = self.columns[note.midi]
-        column.update(True, syllabus)
-        self.currentColumn = column
-        self.currentNote = note
-        self.currentNotePlayed = False
-    
+    def handleNormalColumnOver(self, event) :
+        col = event.column
+        if col.state and \
+           any(event.mouseEvent.buttons) and \
+           not self.currentNotePlayed :
+            self.playnote(col, event.pos)
+            self.currentNotePlayed = True
+
     def handleColumnDown(self, event) :
         col = event.column
         if col.state:
     def handleColumnDown(self, event) :
         col = event.column
         if col.state:
-            pan = self.getPan(col.index)
-            self.synth.cc(0, 10, pan)
-            vel = self.getVelocity(event.pos)
-            self.synth.noteon(0, col.tone.midi, vel)
+            self.playnote(col, event.pos)
             self.currentNotePlayed = True
     
             self.currentNotePlayed = True
     
-    def handleColumnUp(self, event) :
-        if self.currentNotePlayed :
-            self.synth.noteoff(0, self.currentColumn.tone.midi)
-            self.displayNext()
-    
-    def handleColumnOver(self, event) :
+    def handleEasyColumnDown(self, event) :
         col = event.column
         col = event.column
-        if col.state and not self.currentNotePlayed :
-            pan = self.getPan(col.index)
-            self.synth.cc(0, 10, pan)
-            vel = self.getVelocity(event.pos)
-            self.synth.noteon(0, col.tone.midi, vel)
+        if col.state and \
+           not self.currentNotePlayed :
+            self.playnote(col, event.pos)
             SongPlayingScreen.setNoteTimeout(
                         int(self.currentNote.duration * \
                             self.quarterNoteDuration)
                                             )
             self.currentNotePlayed = True
             SongPlayingScreen.setNoteTimeout(
                         int(self.currentNote.duration * \
                             self.quarterNoteDuration)
                                             )
             self.currentNotePlayed = True
+
+
+    def handleExpertColumnDown(self, event) :
+        col = event.column
+        if col.state :
+            self.playnote(col, event.pos)
+            self.currentNotePlayed = True
+        else :
+            vel = self.getVelocity(event.pos) * MIDI_VELOCITY_WRONG_NOTE_ATTN
+            vel = int(vel)
+            self.playnote(col, event.pos, vel=vel)
+            self.alternateColumn = col
+            self.currentNotePlayed = False
+
+    def handleColumnUp(self, event) :
+        if self.currentNotePlayed :
+            self.synth.noteoff(0, self.currentColumn.tone.midi)
+            self.displayNext()
+    
+    def handleExpertColumnUp(self, event) :
+        if self.currentNotePlayed :
+            self.synth.noteoff(0, self.currentColumn.tone.midi)
+            self.displayNext()
+        else :
+            self.synth.noteoff(0, self.alternateColumn.tone.midi)
+    
+    # --- End HID listeners ---
+
+
+    def displayNext(self, event=None) :
+        if self.currentColumn:
+            self.currentColumn.update(False)
+        note, verseIndex = self.noteIterator.next()
+        syllabus = note.lyrics[verseIndex].syllabus()
+        column = self.columns[note.midi]
+        column.update(True, syllabus)
+        self.currentColumn = column
+        self.currentNote = note
+        self.currentNotePlayed = False
     
     @event_handler(events.NOTEEND)
     def clearTimeOutAndDisplayNext(self, evt) : 
     
     @event_handler(events.NOTEEND)
     def clearTimeOutAndDisplayNext(self, evt) :