self.columns = {}
self._initColumns()
self._running = False
- self.draw(pygame.display.get_surface())
+ self.kinectRgb = kinect.RGBSprite(alpha=128)
+ self.add(self.kinectRgb, layer=CURSOR_LAYER)
self._initCursor()
+ self.draw(pygame.display.get_surface())
- self.kinectRgb = kinect.RGB()
- self.kinectRgbSur = pygame.Surface((640, 480))
def _initRects(self) :
""" création des espaces réservés pour
pygame.mouse.set_visible(False)
while self._running :
EventDispatcher.dispatchEvents()
+ self.kinectRgb.update()
dirty = self.draw(pygame.display.get_surface())
pygame.display.update(dirty)
-
- self.kinectRgb.update()
- rgbImg = self.kinectRgb.capture()
- self.kinectRgbSur.blit(rgbImg, (0, 0))
- screen = pygame.display.get_surface()
- screen.blit(pygame.transform.flip(self.kinectRgbSur, True, False), (0, 0))
- pygame.display.flip()
-
clock.tick(FRAMERATE)
def stop(self) :