On va y aller progressivement...
[minwii.git] / setup_win_exe.py
index 0f29257..2a9b4e7 100755 (executable)
@@ -66,7 +66,8 @@ class BuildExe:
         self.icon_file = None
 
         #Extra files/dirs copied to game
-        self.extra_datas = []
+        self.data_files = [('minwii/fonts',
+                                glob.glob('src/minwii/fonts/*.ttf'))]
 
         #Extra/excludes python modules
         self.extra_modules = []
@@ -81,39 +82,6 @@ class BuildExe:
         #Dist directory
         self.dist_dir ='dist'
 
-    ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
-    ## Originally borrowed from wxPython's setup and config files
-    def opj(self, *args):
-        path = os.path.join(*args)
-        return os.path.normpath(path)
-
-    def find_data_files(self, srcdir, *wildcards, **kw):
-        # get a list of all files under the srcdir matching wildcards,
-        # returned in a format to be used for install_data
-        def walk_helper(arg, dirname, files):
-            if '.svn' in dirname:
-                return
-            names = []
-            lst, wildcards = arg
-            for wc in wildcards:
-                wc_name = self.opj(dirname, wc)
-                for f in files:
-                    filename = self.opj(dirname, f)
-
-                    if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
-                        names.append(filename)
-            if names:
-                lst.append( (dirname, names ) )
-
-        file_list = []
-        recursive = kw.get('recursive', True)
-        if recursive:
-            os.path.walk(srcdir, walk_helper, (file_list, wildcards))
-        else:
-            walk_helper((file_list, wildcards),
-                        srcdir,
-                        [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
-        return file_list
 
     def run(self):
         if os.path.isdir(self.dist_dir): #Erase previous destination dir
@@ -128,14 +96,6 @@ class BuildExe:
             path = os.path.split(pygame.__file__)[0]
             self.icon_file = os.path.join(path, 'pygame.ico')
 
-        #List all data files to add
-        extra_datas = []
-        for data in self.extra_datas:
-            if os.path.isdir(data):
-                extra_datas.extend(self.find_data_files(data, '*'))
-            else:
-                extra_datas.append(('.', [data]))
-        
 
         setup(
             cmdclass = {'py2exe': pygame2exe},
@@ -148,11 +108,12 @@ class BuildExe:
             license = self.license,
 
             # targets to build
-            windows = [{
-                'script': self.script,
-                'icon_resources': [(0, self.icon_file)],
-                'copyright': self.copyright
-            }],
+            #windows = [{
+            #    'script': self.script,
+            #    'icon_resources': [(0, self.icon_file)],
+            #    'copyright': self.copyright
+            #}],
+            console = [self.script],
             options = {'py2exe': {#'optimize': 2,
                                   'bundle_files': 1,
                                   #'compressed': True,
@@ -161,7 +122,7 @@ class BuildExe:
                                   'dll_excludes': self.exclude_dll}
                       },
             zipfile = self.zipfile_name,
-            data_files = extra_datas,
+            data_files = self.data_files,
             dist_dir = self.dist_dir
             )