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retour à la gamme de Do majeur.
[minwii.git]
/
src
/
app
/
widgets
/
cursors.py
diff --git
a/src/app/widgets/cursors.py
b/src/app/widgets/cursors.py
index
6b0d6e8
..
9315211
100755
(executable)
--- a/
src/app/widgets/cursors.py
+++ b/
src/app/widgets/cursors.py
@@
-9,11
+9,10
@@
$URL$
import pygame
import os
from eventutils import EventHandlerMixin, event_handler
import pygame
import os
from eventutils import EventHandlerMixin, event_handler
+from events import TIMEOUT
from itertools import cycle
from itertools import cycle
-from pygame.locals import MOUSEBUTTONDOWN, MOUSEBUTTONUP, USEREVENT
-TIMEOUT = USEREVENT + 1
-class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin):
+class WarpingCursor(pygame.sprite.
Dirty
Sprite, EventHandlerMixin):
'''
The class for animating the warping cursor
'''
'''
The class for animating the warping cursor
'''
@@
-28,8
+27,9
@@
class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin):
return basePath, images
return basePath, images
- def __init__(self, theme='black', duration=75, blink=True):
- pygame.sprite.Sprite.__init__(self)
+ def __init__(self, theme='black', duration=50, blinkMode=True):
+ pygame.sprite.DirtySprite.__init__(self)
+ pygame.mouse.set_visible(False)
imagesPath, images = WarpingCursor._get_theme_images(theme)
flashImage = images.pop(images.index('flash.png'))
flashImagePath = os.path.sep.join([imagesPath, flashImage])
imagesPath, images = WarpingCursor._get_theme_images(theme)
flashImage = images.pop(images.index('flash.png'))
flashImagePath = os.path.sep.join([imagesPath, flashImage])
@@
-48,16
+48,16
@@
class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin):
self.duration = duration
self.image = self.images[0]
self.duration = duration
self.image = self.images[0]
- self.rect = pygame.Rect((0,0), (self.width, self.height))
- self.update()
+ self.rect = pygame.Rect((-self.width/2,-self.height/2), (self.width, self.height))
- self.blink = blink
- if blink :
- self._startBlink()
+ self.blinkMode = blinkMode
+ self._startBlink()
def _startBlink(self) :
def _startBlink(self) :
- pygame.time.set_timer(TIMEOUT, self.duration)
- self.iterator = self.iterImages()
+ if self.blinkMode :
+ self._blinking = True
+ pygame.time.set_timer(TIMEOUT, self.duration)
+ self.iterator = self.iterImages()
def iterImages(self) :
for img in cycle(self.images) :
def iterImages(self) :
for img in cycle(self.images) :
@@
-65,21
+65,26
@@
class WarpingCursor(pygame.sprite.Sprite, EventHandlerMixin):
@event_handler(TIMEOUT)
def loadNext(self, event) :
@event_handler(TIMEOUT)
def loadNext(self, event) :
- if self.blink :
+ if self._blinking :
+ self.dirty = 1
self.image = self.iterator.next()
self.image = self.iterator.next()
- self.update()
- @event_handler(MOUSEBUTTONDOWN)
+ @event_handler(
pygame.
MOUSEBUTTONDOWN)
def flashOn(self, event) :
def flashOn(self, event) :
- self.blink=False
+ self.dirty = 1
+ self._blinking = False
self.image = self.flashImage
self.image = self.flashImage
- self.update()
- @event_handler(MOUSEBUTTONUP)
+ @event_handler(
pygame.
MOUSEBUTTONUP)
def flashOff(self, event) :
def flashOff(self, event) :
- self.blink = True
- self.loadNext(event)
-
- def update(self) :
- surface = pygame.display.get_surface()
- surface.blit(self.image, self.rect)
+ self.dirty = 1
+ if self.blinkMode :
+ self._blinking = True
+ self.loadNext(event)
+ else :
+ self.image = self.images[0]
+
+ @event_handler(pygame.MOUSEMOTION)
+ def move(self, event) :
+ self.dirty = 1
+ self.rect.move_ip(event.rel)