from songfilebrowser import FileOpenDialog
import os.path
-STYLE_LEFT_COL = {'border_right' : 2,
- 'border_left' : 2,
- 'align' : 1}
-STYLE_RIGHT_COL = {'border_right' : 2,
- 'border_left' : 2,
- 'align' : -1}
+STYLE_LEFT_COL = {#'border_right' : 2,
+ #'border_left' : 2,
+ 'align' : 1,
+ 'padding_top' : 30,
+ 'padding_right' : 10}
+
+STYLE_RIGHT_COL = {#'border_right' : 2,
+ #'border_left' : 2,
+ 'align' : -1,
+ 'padding_top' : 30,
+ 'padding_left' : 20}
class Home(Table) :
style = {'valign' : 0,
'width' : pygame.display.get_surface().get_width(),
'height' : pygame.display.get_surface().get_height()}
- print style
params['style'] = style
Table.__init__(self,**params)
self.songPath = params.get('songPath', '.')
self.spaceSize = (100,100)
self.font = pygame.font.Font(None,70)
self._fill()
- #self._initLocalListeners()
+ self._initLocalListeners()
def _fill(self):
# bouton pour browser de fichiers
self.tr()
- self.td(self.createLabel("Chanson :"), style = STYLE_LEFT_COL)
+ st = STYLE_LEFT_COL.copy()
+ st['valign'] = -1
+ self.td(self.createLabel("Chanson :"), rowspan=2, style = st)
self.browseButton = Button(self.createLabel("Choisir..."))
self.td(self.browseButton,colspan=2, style = STYLE_RIGHT_COL)
-# self.tr()
-# self.songTitle = self.createLabel(u' ')
-# self.td(self.songTitle, colspan=2, style = STYLE)
-#
-# # choix du niveau
-# self.tr()
-# self.td(self.createLabel("Niveau :"))
-# self.modeSelect = Select('NORMAL')
-# for k, caption in PLAYING_MODES :
-# self.modeSelect.add(self.createLabel(caption), k)
-# self.td(self.modeSelect,colspan=3)
-#
-# #self.tr()
-# #self.td(Spacer(*self.spaceSize))
-#
-# # choix des wiimotes
-# self.tr()
-# self.td(self.createLabel("Wiimote :", self.font))
-# playerTable = Table()
-#
-# self.selectedWiimote = Group(name='selectedWiimote', value=0)
-# for i in range(self.nwiimotes):
-# r = Radio(self.selectedWiimote, i)
-# playerTable.td(r)
-# playerTable.td(self.createLabel(" %d " % (i+1)))
-# self.td(playerTable,colspan = 3)
-#
-# #self.tr()
-# #self.td(Spacer(*self.spaceSize))
-#
-# # boutons jouer / quitter
-# self.tr()
-# self.quitButton = Button(self.createLabel("Quitter"))
-# self.td(self.quitButton)
-# self.playButton = Button(self.createLabel("Jouer"), disabled=True)
-# self.td(self.playButton,colspan=3)
+ self.tr()
+ self.songTitle = self.createLabel(u'bonjour le monde !')
+ st = STYLE_RIGHT_COL.copy()
+ del st['padding_top']
+ self.td(self.songTitle, style = st)
- #self.tr()
- #self.td(Spacer(500,500))
+ # choix du niveau
+ self.tr()
+ self.td(self.createLabel("Niveau :"), style=STYLE_LEFT_COL)
+ self.modeSelect = Select('NORMAL')
+ for k, caption in PLAYING_MODES :
+ self.modeSelect.add(self.createLabel(caption), k)
+ self.td(self.modeSelect,colspan=3, style=STYLE_RIGHT_COL)
+
+ # choix des wiimotes
+ self.tr()
+ self.td(self.createLabel("Wiimote :", self.font), style=STYLE_LEFT_COL)
+ playerTable = Table()
+
+ self.selectedWiimote = Group(name='selectedWiimote', value=0)
+ for i in range(self.nwiimotes):
+ r = Radio(self.selectedWiimote, i)
+ playerTable.td(r)
+ playerTable.td(self.createLabel(" %d " % (i+1)))
+ self.td(playerTable, style=STYLE_RIGHT_COL)
+
+ # boutons jouer / quitter
+ self.tr()
+ self.quitButton = Button(self.createLabel("Quitter"))
+ self.td(self.quitButton, style={'padding_top' : 50})
+ self.playButton = Button(self.createLabel("Jouer"), disabled=True)
+ self.td(self.playButton, style={'padding_top' : 50})
@property
def selectedWiimoteIndex(self) :
if dlg.value and os.path.isfile(dlg.value):
self.remove(self.songTitle)
self.songTitle = self.createLabel(os.path.basename(dlg.value))
- self.td(self.songTitle, col=0, row=1, colspan=2, style={'align':1})
+ self.td(self.songTitle, col=1, row=1, style=STYLE_RIGHT_COL)
self.songFile = dlg.value
self.playButton.disabled = False