- @event_handler(TIMEOUT)
- def loadNext(self, event) :
- self.image = self.iterator.next()
- surface = pygame.display.get_surface()
- surface.blit(self.image, self.rect)
-
- def update(self) :
- print 'cursor update'
-
-# def update(self, elapsedTime, centerPosition):
-# '''
-# Update the cursor's look and position
-#
-# elapsedTime:
-# The time passed since the previous update
-# centerPosition:
-# the new position of the creep
-# '''
-# self._updateImage(elapsedTime)
-# self.centerPosition = centerPosition
-# if self.flashing :
-# self._flashTimer += elapsedTime
-# if self._flashTimer > self.flashLength:
-# self.flashing = False