-
-class Column(pygame.sprite.DirtySprite, EventHandlerMixin) :
-
- def __init__(self, group, hue, rect, tone) :
- pygame.sprite.DirtySprite.__init__(self, group)
- self.tone = tone
- toneName = FONT.render(tone.nom, True, (0,0,0))
- sur = pygame.surface.Surface(rect.size)
- rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION)
- sur.fill(rgba)
- w, h = rect.w, rect.h
- tw, th, = toneName.get_size()
- toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
- sur.blit(toneName, toneRect)
- self.stateOff = sur
- self.rectOff = rect
-
- topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA)
- bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA)
- onWidth = rect.width * ON_COLUMN_OVERSIZING
- onLeft = rect.centerx - onWidth / 2
- rectOn = pygame.Rect((onLeft, 0),
- (onWidth, rect.height))
- self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba)
- w, h = rectOn.w, rectOn.h
- toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th))
- self.stateOn.blit(toneName, toneRect)
- self.rectOn = rectOn
-
- self.image = self.stateOff
- self.rect = rect
-
- def update(self, state) :
- group = self.groups()[0]
- if state :
- group.change_layer(self, 1)
- self.image = self.stateOn
- self.rect = self.rectOn
- else :
- group.change_layer(self, 0)
- self.image = self.stateOff
- self.rect = self.rectOff
+ def displayNext(self, event=None) :
+ if self.currentColumn:
+ self.currentColumn.update(False)
+ note, verseIndex = self.noteIterator.next()
+ syllabus = note.lyrics[verseIndex].syllabus()
+ column = self.columns[note.midi]
+ column.update(True, syllabus)
+ self.currentColumn = column
+ self.currentNote = note
+ self.currentNotePlayed = False