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Ok pour le fonctionnement avec plusieurs wiimotes.
[minwii.git]
/
src
/
pywiiuse
/
pygame_wiimote.py
diff --git
a/src/pywiiuse/pygame_wiimote.py
b/src/pywiiuse/pygame_wiimote.py
index
26d9f9d
..
5540430
100755
(executable)
--- a/
src/pywiiuse/pygame_wiimote.py
+++ b/
src/pywiiuse/pygame_wiimote.py
@@
-22,7
+22,6
@@
import time
# events to use. Is there a way to get ones known to be unused?
base = pygame.USEREVENT
# events to use. Is there a way to get ones known to be unused?
base = pygame.USEREVENT
-print 'pygame_wiimote base :', pygame.USEREVENT
WIIMOTE_BUTTON_PRESS = base + 1
WIIMOTE_BUTTON_RELEASE = base + 2
WIIMOTE_ACCEL = base + 3
WIIMOTE_BUTTON_PRESS = base + 1
WIIMOTE_BUTTON_RELEASE = base + 2
WIIMOTE_ACCEL = base + 3
@@
-33,10
+32,6
@@
NUNCHUK_ACCEL = base + 7
NUNCHUK_JOY = base + 8
WIIMOTE_STATUS = base + 9
WIIMOTE_DISCONNECT = base + 10
NUNCHUK_JOY = base + 8
WIIMOTE_STATUS = base + 9
WIIMOTE_DISCONNECT = base + 10
-pygame.USEREVENT = WIIMOTE_DISCONNECT
-if pygame.USEREVENT > pygame.NUMEVENTS :
- pygame.NUMEVENTS = pygame.USEREVENT
-
wiiuse = None # import within the thread, why do I have to do this?
wiiuse = None # import within the thread, why do I have to do this?